Searched refs:shader_rec_size (Results 1 – 4 of 4) sorted by relevance
766 if (nr_relocs * 4 > exec->shader_rec_size) { in validate_gl_shader_rec()769 nr_relocs, exec->shader_rec_size); in validate_gl_shader_rec()774 exec->shader_rec_size -= nr_relocs * 4; in validate_gl_shader_rec()776 if (packet_size > exec->shader_rec_size) { in validate_gl_shader_rec()779 packet_size, exec->shader_rec_size); in validate_gl_shader_rec()793 exec->shader_rec_size -= packet_size; in validate_gl_shader_rec()
824 uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size; in vc4_get_bcl()870 args->shader_rec_size)) { in vc4_get_bcl()899 exec->shader_rec_size = args->shader_rec_size; in vc4_get_bcl()
537 uint32_t shader_rec_size; member
132 __u32 shader_rec_size; member