Searched refs:is_threaded (Results 1 – 4 of 4) sorted by relevance
349 bool is_threaded; in parse_acpi_topology() local352 is_threaded = read_cpuid_mpidr() & MPIDR_MT_BITMASK; in parse_acpi_topology()361 if (is_threaded) { in parse_acpi_topology()
812 to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) { in validate_gl_shader_rec()817 if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded || in validate_gl_shader_rec()818 to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) { in validate_gl_shader_rec()
855 validated_shader->is_threaded = true; in vc4_validate_shader()908 if (validated_shader->is_threaded && in vc4_validate_shader()
624 bool is_threaded; member