Searched refs:gameport_read (Results 1 – 14 of 14) sorted by relevance
139 *data = gameport_read(gp); in poll_until()175 raw_data = gameport_read(gameport); in mp_io()180 raw_data = gameport_read(gameport); in mp_io()185 raw_data = gameport_read(gameport); in mp_io()246 raw_data = gameport_read(gameport); in mp_io()270 raw_data = gameport_read(gameport); in mp_io()
90 u = gameport_read(gameport); in joydump_connect()100 dump->data = gameport_read(gameport); in joydump_connect()
272 this = gameport_read(gameport) & port->mask; in analog_cooked_read()302 u = gameport_read(port->gameport); in analog_button_read()317 while (((u = gameport_read(port->gameport)) & port->mask) && t) t--; in analog_button_read()415 gameport_read(gameport); in analog_calibrate_timer()623 t = gameport_read(gameport); in analog_init_port()625 port->mask = (gameport_read(gameport) ^ t) & t & 0xf; in analog_init_port()639 while ((gameport_read(port->gameport) & port->mask) && (u < t)) in analog_init_port()644 while ((gameport_read(port->gameport) & port->mask) && (v < t)) in analog_init_port()
95 v = gameport_read(gameport) >> shift; in grip_gpp_read_packet()99 u = v; v = (gameport_read(gameport) >> shift) & 3; in grip_gpp_read_packet()136 v = w = (gameport_read(gameport) >> shift) & 3; in grip_xt_read_packet()140 u = (gameport_read(gameport) >> shift) & 3; in grip_xt_read_packet()
105 v = gameport_read(gameport); in gf2k_read_packet()109 v = gameport_read(gameport); in gf2k_read_packet()138 while ((gameport_read(gameport) & 1) && t) t--; in gf2k_trigger_seq()
69 u = gameport_read(gameport); in cobra_read_packet()73 v = gameport_read(gameport); in cobra_read_packet()
96 v = gameport_read(gameport); in guillemot_read_packet()100 u = v; v = gameport_read(gameport); in guillemot_read_packet()
101 v = gameport_read(gameport); in interact_read_packet()105 u = v; v = gameport_read(gameport); in interact_read_packet()
149 v = gameport_read(gameport); in sw_read_packet()154 v = gameport_read(gameport); in sw_read_packet()167 v = gameport_read(gameport); in sw_read_packet()248 while ((gameport_read(gameport) & 1) && t) t--; /* Wait for axis to fall back to 0 */ in sw_init_digital()
80 v = gameport_read(gameport); in a3d_read_packet()84 u = v; v = gameport_read(gameport); in a3d_read_packet()
158 w = gameport_read(gameport) >> 4; in tmdc_read_packet()162 w = gameport_read(gameport) >> 4; in tmdc_read_packet()
151 v = z = gameport_read(gameport); in adi_read_packet()155 w = u ^ (v = x = gameport_read(gameport)); in adi_read_packet()
97 gameport_read(gameport); in gameport_measure_speed()129 for (t = 0; t < 50; t++) gameport_read(gameport); in old_gameport_measure_speed()153 for (t = 0; t < 50; t++) gameport_read(gameport); in old_gameport_measure_speed()172 j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); } in old_gameport_measure_speed()
177 static inline unsigned char gameport_read(struct gameport *gameport) in gameport_read() function