Searched refs:SW_START (Results 1 – 3 of 3) sorted by relevance
47 #define SW_START 600 /* The time we wait for the first bit [600 us] */ macro140 start = gameport_time(gameport, SW_START); in sw_read_packet()
180 #define SW_START BIT(0) macro
392 ksz_cfg(dev, REG_SW_OPERATION, SW_START, true); in ksz_setup()