Home
last modified time | relevance | path

Searched full:v3d (Results 1 – 25 of 45) sorted by relevance

12

/Linux-v5.15/drivers/gpu/drm/v3d/
Dv3d_drv.c5 * DOC: Broadcom V3D Graphics Driver
7 * This driver supports the Broadcom V3D 3.3 and 4.1 OpenGL ES GPUs.
8 * For V3D 2.x support, see the VC4 driver.
10 * The V3D GPU includes a tiled render (composed of a bin and render
34 #define DRIVER_NAME "v3d"
35 #define DRIVER_DESC "Broadcom V3D graphics"
44 struct v3d_dev *v3d = to_v3d_dev(dev); in v3d_get_param_ioctl() local
72 ret = pm_runtime_get_sync(v3d->drm.dev); in v3d_get_param_ioctl()
81 pm_runtime_mark_last_busy(v3d->drm.dev); in v3d_get_param_ioctl()
82 pm_runtime_put_autosuspend(v3d->drm.dev); in v3d_get_param_ioctl()
[all …]
Dv3d_irq.c5 * DOC: Interrupt management for the V3D engine
39 struct v3d_dev *v3d = in v3d_overflow_mem_work() local
41 struct drm_device *dev = &v3d->drm; in v3d_overflow_mem_work()
61 spin_lock_irqsave(&v3d->job_lock, irqflags); in v3d_overflow_mem_work()
62 if (!v3d->bin_job) { in v3d_overflow_mem_work()
63 spin_unlock_irqrestore(&v3d->job_lock, irqflags); in v3d_overflow_mem_work()
68 list_add_tail(&bo->unref_head, &v3d->bin_job->render->unref_list); in v3d_overflow_mem_work()
69 spin_unlock_irqrestore(&v3d->job_lock, irqflags); in v3d_overflow_mem_work()
81 struct v3d_dev *v3d = arg; in v3d_irq() local
93 * add more memory. Also, as of V3D 4.1, FLDONE won't in v3d_irq()
[all …]
Dv3d_sched.c5 * DOC: Broadcom V3D scheduling
67 v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job) in v3d_switch_perfmon() argument
69 if (job->perfmon != v3d->active_perfmon) in v3d_switch_perfmon()
70 v3d_perfmon_stop(v3d, v3d->active_perfmon, true); in v3d_switch_perfmon()
72 if (job->perfmon && v3d->active_perfmon != job->perfmon) in v3d_switch_perfmon()
73 v3d_perfmon_start(v3d, job->perfmon); in v3d_switch_perfmon()
101 struct v3d_dev *v3d = job->base.v3d; in v3d_bin_job_run() local
102 struct drm_device *dev = &v3d->drm; in v3d_bin_job_run()
112 spin_lock_irqsave(&v3d->job_lock, irqflags); in v3d_bin_job_run()
113 v3d->bin_job = job; in v3d_bin_job_run()
[all …]
Dv3d_gem.c22 v3d_init_core(struct v3d_dev *v3d, int core) in v3d_init_core() argument
30 if (v3d->ver < 40) in v3d_init_core()
42 v3d_init_hw_state(struct v3d_dev *v3d) in v3d_init_hw_state() argument
44 v3d_init_core(v3d, 0); in v3d_init_hw_state()
48 v3d_idle_axi(struct v3d_dev *v3d, int core) in v3d_idle_axi() argument
61 v3d_idle_gca(struct v3d_dev *v3d) in v3d_idle_gca() argument
63 if (v3d->ver >= 41) in v3d_idle_gca()
76 v3d_reset_by_bridge(struct v3d_dev *v3d) in v3d_reset_by_bridge() argument
99 v3d_reset_v3d(struct v3d_dev *v3d) in v3d_reset_v3d() argument
101 if (v3d->reset) in v3d_reset_v3d()
[all …]
Dv3d_mmu.c5 * DOC: Broadcom V3D MMU
7 * The V3D 3.x hardware (compared to VC4) now includes an MMU. It has
8 * a single level of page tables for the V3D's 4GB address space to
33 static int v3d_mmu_flush_all(struct v3d_dev *v3d) in v3d_mmu_flush_all() argument
43 dev_err(v3d->drm.dev, "TLB clear wait idle pre-wait failed\n"); in v3d_mmu_flush_all()
55 dev_err(v3d->drm.dev, "TLB clear wait idle failed\n"); in v3d_mmu_flush_all()
62 dev_err(v3d->drm.dev, "MMUC flush wait idle failed\n"); in v3d_mmu_flush_all()
67 int v3d_mmu_set_page_table(struct v3d_dev *v3d) in v3d_mmu_set_page_table() argument
69 V3D_WRITE(V3D_MMU_PT_PA_BASE, v3d->pt_paddr >> V3D_MMU_PAGE_SHIFT); in v3d_mmu_set_page_table()
80 (v3d->mmu_scratch_paddr >> V3D_MMU_PAGE_SHIFT) | in v3d_mmu_set_page_table()
[all …]
Dv3d_drv.h22 /* Enum for each of the V3D queues. */
77 /* Short representation (e.g. 33, 41) of the V3D tech version
100 /* virtual address bits from V3D to the MMU. */
103 /* Number of V3D cores. */
162 v3d_has_csd(struct v3d_dev *v3d) in v3d_has_csd() argument
164 return v3d->ver >= 41; in v3d_has_csd()
167 #define v3d_to_pdev(v3d) to_platform_device((v3d)->drm.dev) argument
171 struct v3d_dev *v3d; member
201 /* v3d seqno for signaled() test */
212 #define V3D_READ(offset) readl(v3d->hub_regs + offset)
[all …]
Dv3d_bo.c5 * DOC: V3D GEM BO management support
7 * Compared to VC4 (V3D 2.x), V3D 3.3 introduces an MMU between the
11 * Physically contiguous objects may still be imported to V3D, but the
15 * driver) for an example of how to integrate with V3D.
33 struct v3d_dev *v3d = to_v3d_dev(obj->dev); in v3d_free_object() local
38 mutex_lock(&v3d->bo_lock); in v3d_free_object()
39 v3d->bo_stats.num_allocated--; in v3d_free_object()
40 v3d->bo_stats.pages_allocated -= obj->size >> PAGE_SHIFT; in v3d_free_object()
41 mutex_unlock(&v3d->bo_lock); in v3d_free_object()
43 spin_lock(&v3d->mm_lock); in v3d_free_object()
[all …]
Dv3d_fence.c6 struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue) in v3d_fence_create() argument
14 fence->dev = &v3d->drm; in v3d_fence_create()
16 fence->seqno = ++v3d->queue[queue].emit_seqno; in v3d_fence_create()
17 dma_fence_init(&fence->base, &v3d_fence_ops, &v3d->job_lock, in v3d_fence_create()
18 v3d->queue[queue].fence_context, fence->seqno); in v3d_fence_create()
25 return "v3d"; in v3d_fence_get_driver_name()
34 return "v3d-bin"; in v3d_fence_get_timeline_name()
36 return "v3d-render"; in v3d_fence_get_timeline_name()
38 return "v3d-tfu"; in v3d_fence_get_timeline_name()
40 return "v3d-csd"; in v3d_fence_get_timeline_name()
Dv3d_debugfs.c84 struct v3d_dev *v3d = to_v3d_dev(dev); in v3d_v3d_debugfs_regs() local
93 if (v3d->ver < 41) { in v3d_v3d_debugfs_regs()
102 for (core = 0; core < v3d->cores; core++) { in v3d_v3d_debugfs_regs()
112 if (v3d_has_csd(v3d)) { in v3d_v3d_debugfs_regs()
131 struct v3d_dev *v3d = to_v3d_dev(dev); in v3d_v3d_debugfs_ident() local
135 ret = pm_runtime_get_sync(v3d->drm.dev); in v3d_v3d_debugfs_ident()
190 pm_runtime_mark_last_busy(v3d->drm.dev); in v3d_v3d_debugfs_ident()
191 pm_runtime_put_autosuspend(v3d->drm.dev); in v3d_v3d_debugfs_ident()
200 struct v3d_dev *v3d = to_v3d_dev(dev); in v3d_debugfs_bo_stats() local
202 mutex_lock(&v3d->bo_lock); in v3d_debugfs_bo_stats()
[all …]
Dv3d_perfmon.c24 void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon) in v3d_perfmon_start() argument
30 if (WARN_ON_ONCE(!perfmon || v3d->active_perfmon)) in v3d_perfmon_start()
55 v3d->active_perfmon = perfmon; in v3d_perfmon_start()
58 void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon, in v3d_perfmon_stop() argument
63 if (!perfmon || !v3d->active_perfmon) in v3d_perfmon_stop()
67 if (perfmon != v3d->active_perfmon) { in v3d_perfmon_stop()
78 v3d->active_perfmon = NULL; in v3d_perfmon_stop()
187 struct v3d_dev *v3d = to_v3d_dev(dev); in v3d_perfmon_get_values_ioctl() local
204 v3d_perfmon_stop(v3d, perfmon, true); in v3d_perfmon_get_values_ioctl()
DMakefile5 v3d-y := \
16 v3d-$(CONFIG_DEBUG_FS) += v3d_debugfs.o
18 obj-$(CONFIG_DRM_V3D) += v3d.o
DKconfig3 tristate "Broadcom V3D 3.x and newer"
12 V3D 3.x or newer GPU, such as BCM7268.
/Linux-v5.15/drivers/gpu/drm/vc4/
Dvc4_v3d.c132 int ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev); in vc4_v3d_pm_get()
150 pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev); in vc4_v3d_pm_put()
151 pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev); in vc4_v3d_pm_put()
216 * To work around this, we allocate a single large buffer while V3D is
230 struct vc4_v3d *v3d = vc4->v3d; in bin_bo_alloc() local
235 if (!v3d) in bin_bo_alloc()
253 dev_err(&v3d->pdev->dev, in bin_bo_alloc()
359 struct vc4_v3d *v3d = dev_get_drvdata(dev); in vc4_v3d_runtime_suspend() local
360 struct vc4_dev *vc4 = v3d->vc4; in vc4_v3d_runtime_suspend()
364 clk_disable_unprepare(v3d->clk); in vc4_v3d_runtime_suspend()
[all …]
Dvc4_perfmon.c7 * DOC: VC4 V3D performance monitor module
9 * The V3D block provides 16 hardware counters which can count various events.
110 if (!vc4->v3d) { in vc4_perfmon_create_ioctl()
111 DRM_DEBUG("Creating perfmon no VC4 V3D probed\n"); in vc4_perfmon_create_ioctl()
160 if (!vc4->v3d) { in vc4_perfmon_destroy_ioctl()
161 DRM_DEBUG("Destroying perfmon no VC4 V3D probed\n"); in vc4_perfmon_destroy_ioctl()
185 if (!vc4->v3d) { in vc4_perfmon_get_values_ioctl()
186 DRM_DEBUG("Getting perfmon no VC4 V3D probed\n"); in vc4_perfmon_get_values_ioctl()
Dvc4_irq.c25 * DOC: Interrupt management for the V3D engine
246 if (!vc4->v3d) in vc4_irq_prepare()
263 if (!vc4->v3d) in vc4_irq_enable()
277 if (!vc4->v3d) in vc4_irq_disable()
Dvc4_drv.c11 * OpenGL ES 2.0-compatible 3D engine called V3D, and a highly
76 if (!vc4->v3d) in vc4_get_param_ioctl()
228 /* If VC4 V3D is missing, don't advertise render nodes. */ in vc4_drm_bind()
/Linux-v5.15/Documentation/gpu/
Dv3d.rst2 drm/v3d Broadcom V3D Graphics Driver
5 .. kernel-doc:: drivers/gpu/drm/v3d/v3d_drv.c
6 :doc: Broadcom V3D Graphics Driver
11 .. kernel-doc:: drivers/gpu/drm/v3d/v3d_bo.c
12 :doc: V3D GEM BO management support
16 .. kernel-doc:: drivers/gpu/drm/v3d/v3d_mmu.c
17 :doc: Broadcom V3D MMU
21 .. kernel-doc:: drivers/gpu/drm/v3d/v3d_sched.c
22 :doc: Broadcom V3D scheduling
27 .. kernel-doc:: drivers/gpu/drm/v3d/v3d_irq.c
[all …]
Dvc4.rst68 V3D binner command list (BCL) validation
74 V3D render command list (RCL) generation
85 V3D Interrupts
89 :doc: Interrupt management for the V3D engine
Ddrivers.rst15 v3d
/Linux-v5.15/Documentation/devicetree/bindings/display/
Dbrcm,bcm2835-v3d.yaml4 $id: http://devicetree.org/schemas/display/brcm,bcm2835-v3d.yaml#
7 title: Broadcom VC4 (VideoCore4) V3D GPU
15 - brcm,bcm2835-v3d
16 - brcm,cygnus-v3d
36 v3d: v3d@7ec00000 {
37 compatible = "brcm,bcm2835-v3d";
/Linux-v5.15/Documentation/devicetree/bindings/gpu/
Dbrcm,bcm-v3d.yaml4 $id: http://devicetree.org/schemas/gpu/brcm,bcm-v3d.yaml#
7 title: Broadcom V3D GPU Bindings
19 - brcm,7268-v3d
20 - brcm,7278-v3d
64 compatible = "brcm,7268-v3d";
/Linux-v5.15/Documentation/devicetree/bindings/soc/bcm/
Dbrcm,bcm2835-pm.txt13 - clocks: a) v3d: The V3D clock from CPRMAN
44 clock-names = "v3d", "peri_image", "h264", "isp";
/Linux-v5.15/arch/arm/boot/dts/
Dbcm2835-common.dtsi69 clock-names = "v3d", "peri_image", "h264", "isp";
137 v3d: v3d@7ec00000 { label
138 compatible = "brcm,bcm2835-v3d";
Dbcm2835-rpi-common.dtsi10 &v3d {
/Linux-v5.15/include/uapi/drm/
Dv3d_drm.h120 * This is optional on V3D 3.3 (where the CL can set the value) but
121 * required on V3D 4.1.
161 * struct drm_v3d_create_bo - ioctl argument for creating V3D BOs.
172 * Returned offset for the BO in the V3D address space. This offset
183 * struct drm_v3d_mmap_bo - ioctl argument for mapping V3D BOs.
222 * Returns the offset for the BO in the V3D address space for this DRM fd.

12