1/*
2 Copyright (c) 2009 Dave Gamble
3
4 Permission is hereby granted, free of charge, to any person obtaining a copy
5 of this software and associated documentation files (the "Software"), to deal
6 in the Software without restriction, including without limitation the rights
7 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 copies of the Software, and to permit persons to whom the Software is
9 furnished to do so, subject to the following conditions:
10
11 The above copyright notice and this permission notice shall be included in
12 all copies or substantial portions of the Software.
13
14 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 THE SOFTWARE.
21*/
22
23Welcome to cJSON.
24
25cJSON aims to be the dumbest possible parser that you can get your job done with.
26It's a single file of C, and a single header file.
27
28JSON is described best here: http://www.json.org/
29It's like XML, but fat-free. You use it to move data around, store things, or just
30generally represent your program's state.
31
32
33First up, how do I build?
34Add cJSON.c to your project, and put cJSON.h somewhere in the header search path.
35For example, to build the test app:
36
37gcc cJSON.c test.c -o test -lm
38./test
39
40
41As a library, cJSON exists to take away as much legwork as it can, but not get in your way.
42As a point of pragmatism (i.e. ignoring the truth), I'm going to say that you can use it
43in one of two modes: Auto and Manual. Let's have a quick run-through.
44
45
46I lifted some JSON from this page: http://www.json.org/fatfree.html
47That page inspired me to write cJSON, which is a parser that tries to share the same
48philosophy as JSON itself. Simple, dumb, out of the way.
49
50Some JSON:
51{
52 "name": "Jack (\"Bee\") Nimble",
53 "format": {
54 "type": "rect",
55 "width": 1920,
56 "height": 1080,
57 "interlace": false,
58 "frame rate": 24
59 }
60}
61
62Assume that you got this from a file, a webserver, or magic JSON elves, whatever,
63you have a char * to it. Everything is a cJSON struct.
64Get it parsed:
65 cJSON *root = cJSON_Parse(my_json_string);
66
67This is an object. We're in C. We don't have objects. But we do have structs.
68What's the framerate?
69
70 cJSON *format = cJSON_GetObjectItem(root,"format");
71 int framerate = cJSON_GetObjectItem(format,"frame rate")->valueint;
72
73
74Want to change the framerate?
75 cJSON_GetObjectItem(format,"frame rate")->valueint=25;
76
77Back to disk?
78 char *rendered=cJSON_Print(root);
79
80Finished? Delete the root (this takes care of everything else).
81 cJSON_Delete(root);
82
83That's AUTO mode. If you're going to use Auto mode, you really ought to check pointers
84before you dereference them. If you want to see how you'd build this struct in code?
85 cJSON *root,*fmt;
86 root=cJSON_CreateObject();
87 cJSON_AddItemToObject(root, "name", cJSON_CreateString("Jack (\"Bee\") Nimble"));
88 cJSON_AddItemToObject(root, "format", fmt=cJSON_CreateObject());
89 cJSON_AddStringToObject(fmt,"type", "rect");
90 cJSON_AddNumberToObject(fmt,"width", 1920);
91 cJSON_AddNumberToObject(fmt,"height", 1080);
92 cJSON_AddFalseToObject (fmt,"interlace");
93 cJSON_AddNumberToObject(fmt,"frame rate", 24);
94
95Hopefully we can agree that's not a lot of code? There's no overhead, no unnecessary setup.
96Look at test.c for a bunch of nice examples, mostly all ripped off the json.org site, and
97a few from elsewhere.
98
99What about manual mode? First up you need some detail.
100Let's cover how the cJSON objects represent the JSON data.
101cJSON doesn't distinguish arrays from objects in handling; just type.
102Each cJSON has, potentially, a child, siblings, value, a name.
103
104The root object has: Object Type and a Child
105The Child has name "name", with value "Jack ("Bee") Nimble", and a sibling:
106Sibling has type Object, name "format", and a child.
107That child has type String, name "type", value "rect", and a sibling:
108Sibling has type Number, name "width", value 1920, and a sibling:
109Sibling has type Number, name "height", value 1080, and a sibling:
110Sibling has type False, name "interlace", and a sibling:
111Sibling has type Number, name "frame rate", value 24
112
113Here's the structure:
114typedef struct cJSON {
115 struct cJSON *next,*prev;
116 struct cJSON *child;
117
118 int type;
119
120 char *valuestring;
121 int valueint;
122 double valuedouble;
123
124 char *string;
125} cJSON;
126
127By default all values are 0 unless set by virtue of being meaningful.
128
129next/prev is a doubly linked list of siblings. next takes you to your sibling,
130prev takes you back from your sibling to you.
131Only objects and arrays have a "child", and it's the head of the doubly linked list.
132A "child" entry will have prev==0, but next potentially points on. The last sibling has next=0.
133The type expresses Null/True/False/Number/String/Array/Object, all of which are #defined in
134cJSON.h
135
136A Number has valueint and valuedouble. If you're expecting an int, read valueint, if not read
137valuedouble.
138
139Any entry which is in the linked list which is the child of an object will have a "string"
140which is the "name" of the entry. When I said "name" in the above example, that's "string".
141"string" is the JSON name for the 'variable name' if you will.
142
143Now you can trivially walk the lists, recursively, and parse as you please.
144You can invoke cJSON_Parse to get cJSON to parse for you, and then you can take
145the root object, and traverse the structure (which is, formally, an N-tree),
146and tokenise as you please. If you wanted to build a callback style parser, this is how
147you'd do it (just an example, since these things are very specific):
148
149void parse_and_callback(cJSON *item,const char *prefix)
150{
151 while (item)
152 {
153 char *newprefix=malloc(strlen(prefix)+strlen(item->name)+2);
154 sprintf(newprefix,"%s/%s",prefix,item->name);
155 int dorecurse=callback(newprefix, item->type, item);
156 if (item->child && dorecurse) parse_and_callback(item->child,newprefix);
157 item=item->next;
158 free(newprefix);
159 }
160}
161
162The prefix process will build you a separated list, to simplify your callback handling.
163The 'dorecurse' flag would let the callback decide to handle sub-arrays on it's own, or
164let you invoke it per-item. For the item above, your callback might look like this:
165
166int callback(const char *name,int type,cJSON *item)
167{
168 if (!strcmp(name,"name")) { /* populate name */ }
169 else if (!strcmp(name,"format/type") { /* handle "rect" */ }
170 else if (!strcmp(name,"format/width") { /* 800 */ }
171 else if (!strcmp(name,"format/height") { /* 600 */ }
172 else if (!strcmp(name,"format/interlace") { /* false */ }
173 else if (!strcmp(name,"format/frame rate") { /* 24 */ }
174 return 1;
175}
176
177Alternatively, you might like to parse iteratively.
178You'd use:
179
180void parse_object(cJSON *item)
181{
182 int i; for (i=0;i<cJSON_GetArraySize(item);i++)
183 {
184 cJSON *subitem=cJSON_GetArrayItem(item,i);
185 // handle subitem.
186 }
187}
188
189Or, for PROPER manual mode:
190
191void parse_object(cJSON *item)
192{
193 cJSON *subitem=item->child;
194 while (subitem)
195 {
196 // handle subitem
197 if (subitem->child) parse_object(subitem->child);
198
199 subitem=subitem->next;
200 }
201}
202
203Of course, this should look familiar, since this is just a stripped-down version
204of the callback-parser.
205
206This should cover most uses you'll find for parsing. The rest should be possible
207to infer.. and if in doubt, read the source! There's not a lot of it! ;)
208
209
210In terms of constructing JSON data, the example code above is the right way to do it.
211You can, of course, hand your sub-objects to other functions to populate.
212Also, if you find a use for it, you can manually build the objects.
213For instance, suppose you wanted to build an array of objects?
214
215cJSON *objects[24];
216
217cJSON *Create_array_of_anything(cJSON **items,int num)
218{
219 int i;cJSON *prev, *root=cJSON_CreateArray();
220 for (i=0;i<24;i++)
221 {
222 if (!i) root->child=objects[i];
223 else prev->next=objects[i], objects[i]->prev=prev;
224 prev=objects[i];
225 }
226 return root;
227}
228
229and simply: Create_array_of_anything(objects,24);
230
231cJSON doesn't make any assumptions about what order you create things in.
232You can attach the objects, as above, and later add children to each
233of those objects.
234
235As soon as you call cJSON_Print, it renders the structure to text.
236
237
238
239The test.c code shows how to handle a bunch of typical cases. If you uncomment
240the code, it'll load, parse and print a bunch of test files, also from json.org,
241which are more complex than I'd care to try and stash into a const char array[].
242
243
244Enjoy cJSON!
245
246
247- Dave Gamble, Aug 2009
248