Searched refs:w_half (Results 1 – 1 of 1) sorted by relevance
533 lv_coord_t w_half = shadow_area.x1 + lv_area_get_width(&shadow_area) / 2; in draw_shadow() local544 blend_area.x1 = LV_MAX(blend_area.x1, w_half); in draw_shadow()587 blend_area.x1 = LV_MAX(blend_area.x1, w_half); in draw_shadow()730 blend_area.x1 = LV_MAX(blend_area.x1, w_half); in draw_shadow()787 blend_area.x2 = LV_MIN(blend_area.x2, w_half - 1); in draw_shadow()825 blend_area.x2 = LV_MIN(blend_area.x2, w_half - 1); in draw_shadow()871 blend_area.x2 = LV_MIN(blend_area.x2, w_half - 1); in draw_shadow()