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Searched refs:vgcol (Results 1 – 4 of 4) sorted by relevance

/lvgl-3.7.0/src/draw/nxp/vglite/
Dlv_draw_vglite_line.c69 vg_lite_color_t vgcol; /* vglite takes ABGR */ in lv_gpu_nxp_vglite_draw_line() local
108 if(lv_vglite_premult_and_swizzle(&vgcol, col32, dsc->opa, color_format) != LV_RES_OK) in lv_gpu_nxp_vglite_draw_line()
116 stroke_dash_phase, vgcol); in lv_gpu_nxp_vglite_draw_line()
124 err = vg_lite_draw(vgbuf, &path, VG_LITE_FILL_NON_ZERO, &matrix, vglite_blend_mode, vgcol); in lv_gpu_nxp_vglite_draw_line()
Dlv_draw_vglite_rect.c98 vg_lite_color_t vgcol; in lv_gpu_nxp_vglite_draw_bg() local
166 if(lv_vglite_premult_and_swizzle(&vgcol, bg_col32, dsc->bg_opa, color_format) != LV_RES_OK) in lv_gpu_nxp_vglite_draw_bg()
173 … err = vg_lite_draw(vgbuf, &path, VG_LITE_FILL_EVEN_ODD, &matrix, VG_LITE_BLEND_SRC_OVER, vgcol); in lv_gpu_nxp_vglite_draw_bg()
200 vg_lite_color_t vgcol; /* vglite takes ABGR */ in lv_gpu_nxp_vglite_draw_border_generic() local
257 if(lv_vglite_premult_and_swizzle(&vgcol, col32, opa, color_format) != LV_RES_OK) in lv_gpu_nxp_vglite_draw_border_generic()
264 err = vg_lite_set_stroke(&path, cap_style, join_style, line_width, 8, NULL, 0, 0, vgcol); in lv_gpu_nxp_vglite_draw_border_generic()
272 err = vg_lite_draw(vgbuf, &path, VG_LITE_FILL_NON_ZERO, &matrix, vglite_blend_mode, vgcol); in lv_gpu_nxp_vglite_draw_border_generic()
Dlv_draw_vglite_blend.c155 vg_lite_color_t vgcol; /* vglite takes ABGR */ in lv_gpu_nxp_vglite_fill() local
159 if(lv_vglite_premult_and_swizzle(&vgcol, col32, opa, color_format) != LV_RES_OK) in lv_gpu_nxp_vglite_fill()
170 err = vg_lite_clear(vgbuf, &rect, vgcol); in lv_gpu_nxp_vglite_fill()
197 … err = vg_lite_draw(vgbuf, &path, VG_LITE_FILL_EVEN_ODD, &matrix, VG_LITE_BLEND_SRC_OVER, vgcol); in lv_gpu_nxp_vglite_fill()
Dlv_draw_vglite_arc.c112 vg_lite_color_t vgcol; /* vglite takes ABGR */ in lv_gpu_nxp_vglite_draw_arc() local
213 if(lv_vglite_premult_and_swizzle(&vgcol, col32, dsc->opa, color_format) != LV_RES_OK) in lv_gpu_nxp_vglite_draw_arc()
222 err = vg_lite_draw(vgbuf, &path, VG_LITE_FILL_NON_ZERO, &matrix, VG_LITE_BLEND_SRC_OVER, vgcol); in lv_gpu_nxp_vglite_draw_arc()