Searched refs:tile_src_area (Results 1 – 1 of 1) sorted by relevance
428 lv_area_t tile_src_area; in lv_vglite_blit_split() local432 tile_src_area.y1 = 0; /* no vertical alignment, always start from 0 */ in lv_vglite_blit_split()433 tile_src_area.y2 = height - y * LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR - 1; in lv_vglite_blit_split()434 if(tile_src_area.y2 >= LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR) { in lv_vglite_blit_split()435 tile_src_area.y2 = LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR - 1; /* Should never happen */ in lv_vglite_blit_split()439 tile_dest_area.y1 = tile_src_area.y1; /* y has no alignment, always in sync with src */ in lv_vglite_blit_split()440 tile_dest_area.y2 = tile_src_area.y2; in lv_vglite_blit_split()451 tile_src_area.x1 = src_area->x1; in lv_vglite_blit_split()456 tile_src_area.x1 = 0 + shift_src_x; in lv_vglite_blit_split()464 tile_src_area.x2 = width + src_area->x1 - x * LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR - 1; in lv_vglite_blit_split()[all …]