Searched refs:tile_dest_area (Results 1 – 1 of 1) sorted by relevance
426 lv_area_t tile_dest_area; in lv_vglite_blit_split() local439 tile_dest_area.y1 = tile_src_area.y1; /* y has no alignment, always in sync with src */ in lv_vglite_blit_split()440 tile_dest_area.y2 = tile_src_area.y2; in lv_vglite_blit_split()452 tile_dest_area.x1 = dest_area->x1; in lv_vglite_blit_split()457 tile_dest_area.x1 = 0 + shift_dest_x; in lv_vglite_blit_split()469 tile_dest_area.x2 = width + dest_area->x1 - x * LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR - 1; in lv_vglite_blit_split()470 if(tile_dest_area.x2 >= LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR) { in lv_vglite_blit_split()471 tile_dest_area.x2 = LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR - 1; in lv_vglite_blit_split()477 tile_dest_area.x2 += shift_dest_x; in lv_vglite_blit_split()488 lv_vglite_set_scissor(&tile_dest_area); in lv_vglite_blit_split()[all …]