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Searched refs:threshold (Results 1 – 6 of 6) sorted by relevance

/lvgl-3.7.0/tests/unity/
Dunity.h161 …T_ASSERT_NOT_EQUAL_INT(threshold, actual) UNITY_TEST… argument
162 …_ASSERT_NOT_EQUAL_INT8(threshold, actual) UNITY_TEST_… argument
163 …ASSERT_NOT_EQUAL_INT16(threshold, actual) UNITY_TEST_A… argument
164 …ASSERT_NOT_EQUAL_INT32(threshold, actual) UNITY_TEST_A… argument
165 …ASSERT_NOT_EQUAL_INT64(threshold, actual) UNITY_TEST_A… argument
166 …_ASSERT_NOT_EQUAL_UINT(threshold, actual) UNITY_TEST_… argument
167 …ASSERT_NOT_EQUAL_UINT8(threshold, actual) UNITY_TEST_A… argument
168 …SSERT_NOT_EQUAL_UINT16(threshold, actual) UNITY_TEST_AS… argument
169 …SSERT_NOT_EQUAL_UINT32(threshold, actual) UNITY_TEST_AS… argument
170 …SSERT_NOT_EQUAL_UINT64(threshold, actual) UNITY_TEST_AS… argument
[all …]
Dunity_internals.h558 void UnityAssertGreaterOrLessOrEqualNumber(const UNITY_INT threshold,
796 …ERT_NOT_EQUAL_INT(threshold, actual, line, message) UnityAssertGreaterOrLes… argument
797 …_EQUAL_INT8(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqua… argument
798 …_EQUAL_INT16(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqua… argument
799 …_EQUAL_INT32(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqua… argument
800 …ERT_NOT_EQUAL_UINT(threshold, actual, line, message) UnityAssertGreaterOrLes… argument
801 …EQUAL_UINT8(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqual… argument
802 …EQUAL_UINT16(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqual… argument
803 …EQUAL_UINT32(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqual… argument
804 …_EQUAL_HEX8(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqua… argument
[all …]
Dunity.c729 void UnityAssertGreaterOrLessOrEqualNumber(const UNITY_INT threshold, in UnityAssertGreaterOrLessOrEqualNumber() argument
739 if ((threshold == actual) && (compare & UNITY_EQUAL_TO)) { return; } in UnityAssertGreaterOrLessOrEqualNumber()
740 if ((threshold == actual)) { failed = 1; } in UnityAssertGreaterOrLessOrEqualNumber()
744 if ((actual > threshold) && (compare & UNITY_SMALLER_THAN)) { failed = 1; } in UnityAssertGreaterOrLessOrEqualNumber()
745 if ((actual < threshold) && (compare & UNITY_GREATER_THAN)) { failed = 1; } in UnityAssertGreaterOrLessOrEqualNumber()
749 …if (((UNITY_UINT)actual > (UNITY_UINT)threshold) && (compare & UNITY_SMALLER_THAN)) { failed = 1; } in UnityAssertGreaterOrLessOrEqualNumber()
750 …if (((UNITY_UINT)actual < (UNITY_UINT)threshold) && (compare & UNITY_GREATER_THAN)) { failed = 1; } in UnityAssertGreaterOrLessOrEqualNumber()
762 UnityPrintNumberByStyle(threshold, style); in UnityAssertGreaterOrLessOrEqualNumber()
/lvgl-3.7.0/docs/get-started/platforms/
Dnxp.md100 …- Area threshold (size limit) is configurable and used to decide whether the area will be processe…
101 …Areas smaller than the defined value will be processed by CPU and those bigger than the threshold
102 PXP. The threshold is defined as a macro in lv_draw_pxp.c
103 - `LV_GPU_NXP_PXP_SIZE_LIMIT`: size threshold for fill/blit (with optional transformation)
179 …- Area threshold (size limit) is configurable and used to decide whether the area will be processe…
180 …Areas smaller than the defined value will be processed by CPU and those bigger than the threshold
181 VGLite. The threshold is defined as a macro in lv_draw_vglite.c
182 - `LV_GPU_NXP_VG_LITE_SIZE_LIMIT`: size threshold for fill/blit (with optional transformation)
/lvgl-3.7.0/scripts/
DDoxyfile2248 # become too big to be useful. The UML_LIMIT_NUM_FIELDS threshold limits the
2250 # for no limit. Note that the threshold may be exceeded by 50% before the limit
2251 # is enforced. So when you set the threshold to 10, up to 15 fields may appear,
/lvgl-3.7.0/docs/
DCHANGELOG.md1751 - fix(layout) stop layout after recursion threshold is reached