Searched refs:texture_in_cache (Results 1 – 6 of 6) sorted by relevance
/lvgl-3.7.0/src/draw/sdl/ |
D | lv_draw_sdl_polygon.c | 80 bool texture_in_cache = false; in lv_draw_sdl_polygon() local 82 &texture_in_cache); in lv_draw_sdl_polygon() 96 if(!texture_in_cache) { in lv_draw_sdl_polygon()
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D | lv_draw_sdl_composite.c | 189 … lv_coord_t w, lv_coord_t h, bool * texture_in_cache) in lv_draw_sdl_composite_texture_obtain() argument 212 if(texture_in_cache != NULL) { in lv_draw_sdl_composite_texture_obtain() 213 *texture_in_cache = in_cache; in lv_draw_sdl_composite_texture_obtain() 216 else if(texture_in_cache != NULL) { in lv_draw_sdl_composite_texture_obtain() 217 *texture_in_cache = true; in lv_draw_sdl_composite_texture_obtain()
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D | lv_draw_sdl_img.h | 74 lv_draw_sdl_img_header_t ** header, bool * texture_in_cache);
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D | lv_draw_sdl_img.c | 109 bool texture_in_cache = false; in lv_draw_sdl_img_core() local 112 &texture_in_cache); in lv_draw_sdl_img_core() 115 texture_in_cache = true; in lv_draw_sdl_img_core() 156 if(!texture_in_cache) { in lv_draw_sdl_img_core() 201 lv_draw_sdl_img_header_t ** header, bool * texture_in_cache) in lv_draw_sdl_img_load_texture() argument 230 …*texture_in_cache = lv_draw_sdl_texture_cache_put_advanced(ctx, key, key_size, *texture, *header, … in lv_draw_sdl_img_load_texture() 235 *texture_in_cache = lv_draw_sdl_texture_cache_put(ctx, key, key_size, NULL); in lv_draw_sdl_img_load_texture()
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D | lv_draw_sdl_composite.h | 74 … lv_coord_t w, lv_coord_t h, bool * texture_in_cache);
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D | lv_draw_sdl_rect.c | 399 bool texture_in_cache = false; in draw_bg_color() local 400 SDL_Texture * texture = lv_draw_sdl_rect_bg_frag_obtain(ctx, real_radius, &texture_in_cache); in draw_bg_color() 409 if(!texture_in_cache) { in draw_bg_color() 662 bool texture_in_cache = false; in draw_shadow() local 681 texture_in_cache = lv_draw_sdl_texture_cache_put(ctx, &key, sizeof(key), texture); in draw_shadow() 684 texture_in_cache = true; in draw_shadow() 697 if(!texture_in_cache) { in draw_shadow() 781 bool texture_in_cache; in draw_border_generic() local 808 texture_in_cache = lv_draw_sdl_texture_cache_put(ctx, &key, sizeof(key), texture); in draw_border_generic() 811 texture_in_cache = true; in draw_border_generic() [all …]
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