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Searched refs:state_act (Results 1 – 2 of 2) sorted by relevance

/lvgl-3.7.0/src/core/
Dlv_obj_style.c116 lv_state_t state_act = lv_obj_style_get_selector_state(obj->styles[i].selector); in lv_obj_remove_style() local
118 if((state != LV_STATE_ANY && state_act != state) || in lv_obj_remove_style()
400 lv_state_t state_act = lv_obj_style_get_selector_state(obj->styles[i].selector); in _lv_obj_style_state_compare() local
402 bool valid1 = state_act & (~state1) ? false : true; in _lv_obj_style_state_compare()
403 bool valid2 = state_act & (~state2) ? false : true; in _lv_obj_style_state_compare()
634 lv_state_t state_act = lv_obj_style_get_selector_state(obj->styles[i].selector); in get_prop_core() local
639 if((state_act & state_inv)) continue; in get_prop_core()
642 if(state_act <= weight) continue; in get_prop_core()
647 if(state_act == state) { in get_prop_core()
651 if(weight < state_act) { in get_prop_core()
[all …]
Dlv_obj.c902 lv_state_t state_act = lv_obj_style_get_selector_state(obj->styles[i].selector); in lv_obj_set_state() local
904 if(state_act & (~new_state)) continue; /*Skip unrelated styles*/ in lv_obj_set_state()
919 … if(ts[t].prop == tr->props[j] && part_ts == part_act && state_ts >= state_act) break; in lv_obj_set_state()