Home
last modified time | relevance | path

Searched refs:shadow_area (Results 1 – 2 of 2) sorted by relevance

/lvgl-3.7.0/src/draw/sw/
Dlv_draw_sw_rect.c447 lv_area_t shadow_area; in draw_shadow() local
448 shadow_area.x1 = core_area.x1 - dsc->shadow_width / 2 - 1; in draw_shadow()
449 shadow_area.x2 = core_area.x2 + dsc->shadow_width / 2 + 1; in draw_shadow()
450 shadow_area.y1 = core_area.y1 - dsc->shadow_width / 2 - 1; in draw_shadow()
451 shadow_area.y2 = core_area.y2 + dsc->shadow_width / 2 + 1; in draw_shadow()
459 if(!_lv_area_intersect(&draw_area, &shadow_area, draw_ctx->clip_area)) return; in draw_shadow()
505 bool mask_any = lv_draw_mask_is_any(&shadow_area); in draw_shadow()
517 lv_opa_t * mask_buf = lv_mem_buf_get(lv_area_get_width(&shadow_area)); in draw_shadow()
533 lv_coord_t w_half = shadow_area.x1 + lv_area_get_width(&shadow_area) / 2; in draw_shadow()
534 lv_coord_t h_half = shadow_area.y1 + lv_area_get_height(&shadow_area) / 2; in draw_shadow()
[all …]
/lvgl-3.7.0/src/draw/sdl/
Dlv_draw_sdl_rect.c631 lv_area_t shadow_area; in draw_shadow() local
632 shadow_area.x1 = core_area.x1 - sw / 2 - 1; in draw_shadow()
633 shadow_area.x2 = core_area.x2 + sw / 2 + 1; in draw_shadow()
634 shadow_area.y1 = core_area.y1 - sw / 2 - 1; in draw_shadow()
635 shadow_area.y2 = core_area.y2 + sw / 2 + 1; in draw_shadow()
644 if(!_lv_area_intersect(&draw_area, &shadow_area, clip)) return; in draw_shadow()
647 lv_area_to_sdl_rect(&shadow_area, &core_area_rect); in draw_shadow()
693 lv_draw_sdl_rect_bg_frag_draw_corners(ctx, texture, blur_frag_size, &shadow_area, clip, false); in draw_shadow()
694 frag_render_borders(ctx->renderer, texture, blur_frag_size, &shadow_area, clip, false); in draw_shadow()
695 frag_render_center(ctx->renderer, texture, blur_frag_size, &shadow_area, clip, false); in draw_shadow()