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/lvgl-3.7.0/src/draw/
Dlv_draw_mask.c945 lv_draw_mask_res_t res1 = LV_DRAW_MASK_RES_FULL_COVER; in lv_draw_mask_angle() local
951 res1 = lv_draw_mask_line(&mask_buf[0], abs_x, abs_y, tmp, &p->start_line); in lv_draw_mask_angle()
952 if(res1 == LV_DRAW_MASK_RES_TRANSP) { in lv_draw_mask_angle()
963 if(res1 == res2) return res1; in lv_draw_mask_angle()
987 lv_draw_mask_res_t res1 = LV_DRAW_MASK_RES_FULL_COVER; in lv_draw_mask_angle() local
993res1 = lv_draw_mask_line(&mask_buf[0], abs_x, abs_y, tmp, (lv_draw_mask_line_param_t *)&p->end_lin… in lv_draw_mask_angle()
994 if(res1 == LV_DRAW_MASK_RES_TRANSP) { in lv_draw_mask_angle()
1005 if(res1 == res2) return res1; in lv_draw_mask_angle()
1010 lv_draw_mask_res_t res1 = LV_DRAW_MASK_RES_FULL_COVER; in lv_draw_mask_angle() local
1014 if(abs_y < p->cfg.vertex_p.y) res1 = LV_DRAW_MASK_RES_FULL_COVER; in lv_draw_mask_angle()
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