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Searched refs:repeat_count (Results 1 – 3 of 3) sorted by relevance

/lvgl-3.7.0/src/misc/
Dlv_timer.c177 new_timer->repeat_count = -1; in lv_timer_create()
247 void lv_timer_set_repeat_count(lv_timer_t * timer, int32_t repeat_count) in lv_timer_set_repeat_count() argument
249 timer->repeat_count = repeat_count; in lv_timer_set_repeat_count()
309 int32_t original_repeat_count = timer->repeat_count; in lv_timer_exec()
310 if(timer->repeat_count > 0) timer->repeat_count--; in lv_timer_exec()
320 if(timer->repeat_count == 0) { /*The repeat count is over, delete the timer*/ in lv_timer_exec()
Dlv_timer.h49 int32_t repeat_count; /**< 1: One time; -1 : infinity; n>0: residual times*/ member
147 void lv_timer_set_repeat_count(lv_timer_t * timer, int32_t repeat_count);
/lvgl-3.7.0/docs/
DCHANGELOG.md2093 - Add `repeat_count` to animations instead of the current "repeat forever".