Searched refs:full_refresh (Results 1 – 5 of 5) sorted by relevance
202 … if(driver->full_refresh && driver->draw_buf->size < (uint32_t)driver->hor_res * driver->ver_res) { in lv_disp_drv_register()203 driver->full_refresh = 0; in lv_disp_drv_register()254 if(disp->driver->full_refresh && in lv_disp_drv_update()256 disp->driver->full_refresh = 0; in lv_disp_drv_update()
96 uint32_t full_refresh : 1; /**< 1: Always make the whole screen redrawn*/ member
49 In the display driver (`lv_disp_drv_t`) enabling the `full_refresh` bit will force LVGL to always r…50 If `full_refresh` is enabled and two screen sized draw buffers are provided, LVGL's display handlin…98 - `full_refresh` always redrawn the whole screen (see above)209 Note that when using software rotation, you cannot use neither `direct_mode` nor `full_refresh` in …
235 if(disp->driver->full_refresh) { in _lv_inv_area()636 if(disp_refr->driver->full_refresh || disp_refr->driver->direct_mode) { in refr_area()641 if(disp_refr->driver->full_refresh) { in refr_area()1181 if(disp_refr->driver->full_refresh && drv->sw_rotate) { in draw_buf_rotate()
152 - docs: mention incompatibility between software rotation and `direct_mode` or `full_refresh` [`430…731 - fix(refr): crash if full_refresh = 1 [`2999`](https://github.com/littlevgl/lvgl/pull/2999)1662 - `disp_drv->full_refresh = 1` makes always the whole display redraw.