Searched refs:frag (Results 1 – 3 of 3) sorted by relevance
/lvgl-3.7.0/src/draw/sdl/ |
D | lv_draw_sdl_rect.c | 101 static void frag_render_borders(SDL_Renderer * renderer, SDL_Texture * frag, lv_coord_t frag_size, 104 static void frag_render_center(SDL_Renderer * renderer, SDL_Texture * frag, lv_coord_t frag_size, 282 void lv_draw_sdl_rect_bg_frag_draw_corners(lv_draw_sdl_ctx_t * ctx, SDL_Texture * frag, lv_coord_t … in lv_draw_sdl_rect_bg_frag_draw_corners() argument 299 SDL_RenderCopy(ctx->renderer, frag, &src_rect, &dst_rect); in lv_draw_sdl_rect_bg_frag_draw_corners() 313 SDL_RenderCopy(ctx->renderer, frag, &src_rect, &dst_rect); in lv_draw_sdl_rect_bg_frag_draw_corners() 317 … SDL_RenderCopyEx(ctx->renderer, frag, &src_rect, &dst_rect, 0, NULL, SDL_FLIP_HORIZONTAL); in lv_draw_sdl_rect_bg_frag_draw_corners() 332 SDL_RenderCopy(ctx->renderer, frag, &src_rect, &dst_rect); in lv_draw_sdl_rect_bg_frag_draw_corners() 336 …SDL_RenderCopyEx(ctx->renderer, frag, &src_rect, &dst_rect, 0, NULL, SDL_FLIP_HORIZONTAL | SDL_FLI… in lv_draw_sdl_rect_bg_frag_draw_corners() 351 SDL_RenderCopy(ctx->renderer, frag, &src_rect, &dst_rect); in lv_draw_sdl_rect_bg_frag_draw_corners() 355 SDL_RenderCopyEx(ctx->renderer, frag, &src_rect, &dst_rect, 0, NULL, SDL_FLIP_VERTICAL); in lv_draw_sdl_rect_bg_frag_draw_corners() [all …]
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D | lv_draw_sdl_rect.h | 90 void lv_draw_sdl_rect_bg_frag_draw_corners(lv_draw_sdl_ctx_t * ctx, SDL_Texture * frag, lv_coord_t …
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D | lv_draw_sdl_img.c | 338 …SDL_Texture * frag = img_rounded_frag_obtain(ctx, texture, header, w, h, real_radius, &frag_in_cac… in draw_img_rounded() local 339 apply_recolor_opa(frag, draw_dsc); in draw_img_rounded() 340 lv_draw_sdl_rect_bg_frag_draw_corners(ctx, frag, real_radius, coords, clip, true); in draw_img_rounded() 381 SDL_DestroyTexture(frag); in draw_img_rounded()
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