Searched refs:bottom_y (Results 1 – 2 of 2) sorted by relevance
240 lv_coord_t bottom_y = bg_coords.y2 - h; in draw_bg() local241 …if(top_y < clipped_coords.y1 && bottom_y > clipped_coords.y2) continue; /*This line is clipped n… in draw_bg()260 if(bottom_y <= clipped_coords.y2) { in draw_bg()261 blend_area.y1 = bottom_y; in draw_bg()262 blend_area.y2 = bottom_y; in draw_bg()265 if(dither_func) dither_func(grad, blend_area.x1, bottom_y - bg_coords.y1, grad_size); in draw_bg()267 if(grad_dir == LV_GRAD_DIR_VER) blend_dsc.color = grad->map[bottom_y - bg_coords.y1]; in draw_bg()1283 lv_coord_t bottom_y = outer_area->y2 - h; in draw_border_generic() local1284 … if(top_y < draw_area.y1 && bottom_y > draw_area.y2) continue; /*This line is clipped now*/ in draw_border_generic()1295 if(bottom_y <= draw_area.y2) { in draw_border_generic()[all …]
4137 int x, y, bottom_y, i; local4144 bottom_y = 1;4156 y = bottom_y, x = 1; // advance to next row4170 if(y + gh + 1 > bottom_y)4171 bottom_y = y + gh + 1;4173 return bottom_y;4220 int x, y, bottom_y; member4238 con->bottom_y = 0;4249 con->y = con->bottom_y;4257 if(con->y + rects[i].h > con->bottom_y)[all …]