Searched refs:anim_run_round (Results 1 – 1 of 1) sorted by relevance
40 static bool anim_run_round; variable95 new_anim->run_round = anim_run_round; in lv_anim_start()356 anim_run_round = anim_run_round ? false : true; in anim_timer()367 if(a->run_round != anim_run_round) { in anim_timer()368 …a->run_round = anim_run_round; /*The list readying might be reset so need to know which anim has r… in anim_timer()