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/lvgl-3.7.0/src/draw/nxp/vglite/
Dlv_draw_vglite_blend.c615 int alignedAreaStartPy; in align_y() local
618 alignedAreaStartPy = area->y1; in align_y()
624 alignedAreaStartPy = area->y1 - (area->y1 % LineToAlignMem); in align_y()
625 VG_LITE_COND_STOP(alignedAreaStartPy < 0, "Negative Y alignment."); in align_y()
628 area->y1 -= alignedAreaStartPy; in align_y()
629 area->y2 -= alignedAreaStartPy; in align_y()
630 *buf += (uint32_t)(alignedAreaStartPy * stride); in align_y()