Searched refs:LV_BLEND_MODE_NORMAL (Results 1 – 14 of 14) sorted by relevance
83 const bool draw_blend = blend_mode != LV_BLEND_MODE_NORMAL; in lv_draw_sdl_composite_begin()150 case LV_BLEND_MODE_NORMAL: in lv_draw_sdl_composite_end()
459 if(blend_en && draw_dsc->blend_mode != LV_BLEND_MODE_NORMAL640 … img_dsc.blend_mode != LV_BLEND_MODE_NORMAL ? d2_bm_one : d2_bm_one_minus_alpha));660 …if(dsc->mask_buf == NULL && dsc->blend_mode == LV_BLEND_MODE_NORMAL && lv_area_get_size(&blend_are…
148 if(dsc->mask_buf != NULL || dsc->blend_mode != LV_BLEND_MODE_NORMAL || in lv_draw_pxp_blend()
109 …if(dsc->mask_buf == NULL && dsc->blend_mode == LV_BLEND_MODE_NORMAL && lv_area_get_size(&blend_are… in lv_draw_swm341_dma2d_blend()
87 LV_BLEND_MODE_NORMAL, /**< Simply mix according to the opacity value*/ enumerator
132 dsc->blend_mode == LV_BLEND_MODE_NORMAL && lv_area_get_size(&blend_area) > 100) {170 dsc->shadow_width == 0 && dsc->blend_mode = LV_BLEND_MODE_NORMAL)
523 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL in lv_draw_arm2d_blend()740 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in lv_draw_arm2d_blend()751 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in lv_draw_arm2d_blend()
181 if(dsc->mask_buf == NULL && dsc->blend_mode == LV_BLEND_MODE_NORMAL && in lv_draw_vglite_blend()
127 if(dsc->blend_mode != LV_BLEND_MODE_NORMAL) { in lv_draw_stm32_dma2d_blend()
880 if(lv_obj_get_style_blend_mode(obj, 0) != LV_BLEND_MODE_NORMAL) return LV_LAYER_TYPE_SIMPLE; in calculate_layer_type()
186 else if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in lv_draw_sw_blend_basic()
507 …if(mask_any || dsc->bg_opa < LV_OPA_COVER || dsc->blend_mode != LV_BLEND_MODE_NORMAL) simple = fal… in draw_shadow()
775 Describes how to blend the colors to the background. The possible values are `LV_BLEND_MODE_NORMAL/…777 …:inline; margin-right: 20px; margin-left: 0px'><strong>Default</strong> `LV_BLEND_MODE_NORMAL`</li>
2039 - `LV_BLEND_MODE_NORMAL/ADDITIVE/SUBTRACTIVE` blending modes