Searched refs:loopcounter (Results 1 – 8 of 8) sorted by relevance
98 …UpdateMagBuffer(struct MagBuffer *pthisMagBuffer, struct MagSensor *pthisMag, int32_t loopcounter);100 …n *pthisMagCal, struct MagBuffer *pthisMagBuffer, struct MagSensor* pthisMag, int32_t loopcounter);
72 …sfg->loopcounter = 0; // counter incrementing each iteration of sensor fusion … in initSensorFusionGlobals()227 iUpdateMagBuffer(&(sfg->MagBuffer), &(sfg->Mag), sfg->loopcounter); in processMagData()229 sfg->loopcounter); in processMagData()494 sfg->loopcounter = 0; in initializeFusionEngine()
92 int32 loopcounter) in iUpdateMagBuffer() argument131 pthisMagBuffer->index[j][k] = loopcounter; in iUpdateMagBuffer()146 pthisMagBuffer->index[j][k] = loopcounter; in iUpdateMagBuffer()149 i = loopcounter; in iUpdateMagBuffer()187 pthisMagBuffer->index[j][k] = loopcounter; in iUpdateMagBuffer()214 pthisMagBuffer->index[j][k] = loopcounter; in iUpdateMagBuffer()272 pthisMagBuffer->index[l][m] = loopcounter; in iUpdateMagBuffer()314 struct MagSensor *pthisMag, int32 loopcounter) in fRunMagCalibration() argument347 !(loopcounter % (CAL_INTERVAL_SECS * FUSION_HZ))) in fRunMagCalibration()
471 int32_t loopcounter; ///< counter incrementing each iteration of sensor fusion (typically 25Hz) member
64 sfg->loopcounter = 0; in fInitializeFusion()
555 sfg.loopcounter++; in main()
564 sfg.loopcounter++; in main()
571 sfg.loopcounter++; in main()