Searched refs:Q6AG (Results 1 – 5 of 5) sorted by relevance
206 case Q6AG: in CreateAndSendPackets()261 case Q6AG: in CreateAndSendPackets()279 case Q6AG: in CreateAndSendPackets()367 case Q6AG: in CreateAndSendPackets()689 uint8_t six_axis_kalman = (sfg->iFlags & F_6DOF_GY_KALMAN) && (quaternionPacketType == Q6AG); in CreateAndSendPackets()699 if ((quaternionPacketType == Q6AG) || (quaternionPacketType == Q9)) in CreateAndSendPackets()
174 case (Q6AG): in ApplyPerturbation()
133 sfg->pControlSubsystem->QuaternionPacketType = Q6AG; in DecodeCommandBytes()
53 Q6AG, ///< Quaternion derived from 3-axis accel + 3-axis gyro (gaming) enumerator
486 if (sfg->iFlags & F_6DOF_GY_KALMAN) pComm->DefaultQuaternionPacketType = Q6AG; in initializeFusionEngine()