Searched refs:SCENE_SUCCESS (Results 1 – 2 of 2) sorted by relevance
461 net_buf_simple_add_u8(msg, SCENE_SUCCESS); in send_scene_status()570 send_scene_register_status(model, ctx, SCENE_SUCCESS, false); in scene_get()647 srv->state->status_code = SCENE_SUCCESS; in scene_recall()758 srv->state->status_code = SCENE_SUCCESS; in scene_action()770 srv->state->status_code = SCENE_SUCCESS; in scene_action()801 if (srv->state->status_code == SCENE_SUCCESS) { in scene_action()836 srv->state->status_code = SCENE_SUCCESS; in scene_action()
68 #define SCENE_SUCCESS 0x00 macro