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Searched refs:INVALID_SCENE_NUMBER (Results 1 – 3 of 3) sorted by relevance

/hal_espressif-latest/components/bt/esp_ble_mesh/mesh_models/server/
Dtime_scene_server.c522 if (scene->scene_number != INVALID_SCENE_NUMBER) { in send_scene_register_status()
609 if (scene_number == INVALID_SCENE_NUMBER) { in scene_recall()
669 srv->state->target_scene = INVALID_SCENE_NUMBER; in scene_recall()
707 srv->state->current_scene = INVALID_SCENE_NUMBER; in scene_recall()
738 if (scene_number == INVALID_SCENE_NUMBER) { in scene_action()
768 if (scene->scene_number == INVALID_SCENE_NUMBER) { in scene_action()
781 if (scene->scene_number != INVALID_SCENE_NUMBER) { in scene_action()
788 srv->state->current_scene = INVALID_SCENE_NUMBER; in scene_action()
823 scene->scene_number = INVALID_SCENE_NUMBER; in scene_action()
843 srv->state->current_scene = INVALID_SCENE_NUMBER; in scene_action()
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Dstate_transition.c1004 srv->state->target_scene = INVALID_SCENE_NUMBER; in scene_recall_work_handler()
/hal_espressif-latest/components/bt/esp_ble_mesh/mesh_models/server/include/
Dtime_scene_server.h34 #define INVALID_SCENE_NUMBER 0x0000 macro