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Searched refs:sound_state (Results 1 – 1 of 1) sorted by relevance

/Zephyr-latest/samples/boards/bbc/microbit/pong/src/
Dmain.c114 static enum sound_state { enum
118 } sound_state; variable
131 static void sound_set(enum sound_state state) in sound_set()
145 sound_state = state; in sound_set()
276 if (sound_state != SOUND_IDLE) { in game_ended()
318 if (sound_state != SOUND_IDLE) { in game_refresh()