Searched refs:pg_state (Results 1 – 1 of 1) sorted by relevance
67 static enum pong_state pg_state = INIT; variable205 pg_state = val; in mode_selected()207 switch (pg_state) { in mode_selected()219 printk("Unknown state %d\n", pg_state); in mode_selected()325 if (pg_state == INIT) { in game_refresh()331 game_init(pg_state == SINGLE || remote_lost); in game_refresh()341 if (pg_state == SINGLE) { in game_refresh()369 if (pg_state == CONNECTED) { in game_refresh()428 game_init(pg_state == SINGLE || remote_lost); in button_pressed()433 if (pg_state == MULTI) { in button_pressed()[all …]