Searched refs:paddle_x (Results 1 – 1 of 1) sorted by relevance
98 static volatile int paddle_x = PADDLE_MIN; variable195 paddle_x = PADDLE_MIN; in game_init()366 if (ball_pos.x < REAL_TO_VIRT(paddle_x) || in game_refresh()367 ball_pos.x >= REAL_TO_VIRT(paddle_x + 2)) { in game_refresh()450 if (paddle_x > PADDLE_MIN) { in button_pressed()451 paddle_x--; in button_pressed()468 if (paddle_x < PADDLE_MAX) { in button_pressed()469 paddle_x++; in button_pressed()548 img.row[PADDLE_ROW] = (BIT(paddle_x) | BIT(paddle_x + 1)); in main()