Searched refs:ball_pos (Results 1 – 1 of 1) sorted by relevance
101 static struct x_y ball_pos = BALL_START; variable190 ball_pos = BALL_START; in game_init()192 ball_pos.y = -1; in game_init()232 return (ball_pos.y >= BALL_POS_Y_MIN); in ball_visible()336 ball_pos.x += ball_vel.x; in game_refresh()337 ball_pos.y += ball_vel.y; in game_refresh()340 if (ball_vel.y < 0 && ball_pos.y < BALL_POS_Y_MIN) { in game_refresh()342 ball_pos.y = -ball_pos.y; in game_refresh()346 ble_send_ball(BALL_POS_X_MAX - ball_pos.x, ball_pos.y, in game_refresh()354 if (ball_pos.x < BALL_POS_X_MIN) { in game_refresh()[all …]