Searched refs:SOUND_IDLE (Results 1 – 1 of 1) sorted by relevance
115 SOUND_IDLE, /* No sound */ enumerator134 case SOUND_IDLE: in sound_set()276 if (sound_state != SOUND_IDLE) { in game_ended()277 sound_set(SOUND_IDLE); in game_ended()318 if (sound_state != SOUND_IDLE) { in game_refresh()319 sound_set(SOUND_IDLE); in game_refresh()