Searched refs:read_texture (Results 1 – 3 of 3) sorted by relevance
/Zephyr-Core-3.7.0/drivers/display/ |
D | display_sdl_bottom.c | 16 void **texture, void **read_texture) in sdl_display_init_bottom() argument 53 *read_texture = SDL_CreateTexture(*renderer, SDL_PIXELFORMAT_ARGB8888, in sdl_display_init_bottom() 55 if (*read_texture == NULL) { in sdl_display_init_bottom() 100 void *mutex, void *texture, void *read_texture) in sdl_display_read_bottom() argument 116 SDL_SetRenderTarget(renderer, read_texture); in sdl_display_read_bottom() 143 void **read_texture) in sdl_display_cleanup_bottom() argument 145 if (*read_texture != NULL) { in sdl_display_cleanup_bottom() 146 SDL_DestroyTexture(*read_texture); in sdl_display_cleanup_bottom() 147 *read_texture = NULL; in sdl_display_cleanup_bottom()
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D | display_sdl_bottom.h | 25 void **texture, void **read_texture); 33 void *mutex, void *texture, void **read_texture); 37 void **read_texture);
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D | display_sdl.c | 35 void *read_texture; member 83 &disp_data->read_texture); in sdl_display_init() 403 disp_data->texture, disp_data->read_texture); in sdl_display_read() 494 &disp_data->texture, &disp_data->read_texture); in sdl_display_cleanup()
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