Searched refs:coordinates (Results 1 – 5 of 5) sorted by relevance
20 const int32_t *coordinates; member60 lv_indev_set_button_points(data->indev, (const lv_point_t *)cfg->coordinates); in lvgl_button_input_init()67 DT_INST_PROP_LEN(inst, coordinates), \75 static const int32_t lvgl_button_coordinates_##inst[] = DT_INST_PROP(inst, coordinates); \80 .coordinates = lvgl_button_coordinates_##inst, \
14 coordinates = <160 120>;
62 coordinates = <160 120>;
9 This sample will draw a small plus in the last touched coordinates, that way you can check
22 of this sample, the coordinates are mapped to the center of the screen.