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/lvgl-3.4.0/tests/unity/
Dunity.c2 Unity Project - A Test Framework for C
8 #include "unity.h"
23 #define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; UNITY_OUTPUT_FLUSH(); TEST_ABORT(); }
24 #define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; UNITY_OUTPUT_FLUSH(); TEST_ABORT(); }
25 #define RETURN_IF_FAIL_OR_IGNORE if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) TEST_ABOR…
27 struct UNITY_STORAGE_T Unity; variable
63 const char PROGMEM UnityStrErrShorthand[] = "Unity Shorthand Support Disabled";
64 const char PROGMEM UnityStrErrFloat[] = "Unity Floating Point Disabled";
65 const char PROGMEM UnityStrErrDouble[] = "Unity Double Precision Disabled";
66 const char PROGMEM UnityStrErr64[] = "Unity 64-bit Support Disabled";
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Dunity_internals.h2 Unity Project - A Test Framework for C
31 /* Unity Attempts to Auto-Detect Integer Types
317 #define UNITY_EXEC_TIME_START() Unity.CurrentTestStartTime = UNITY_CLOCK_MS()
318 #define UNITY_EXEC_TIME_STOP() Unity.CurrentTestStopTime = UNITY_CLOCK_MS()
320 UNITY_UINT execTimeMs = (Unity.CurrentTestStopTime - Unity.CurrentTestStartTime); \
329 #define UNITY_EXEC_TIME_START() UNITY_GET_TIME(Unity.CurrentTestStartTime)
330 #define UNITY_EXEC_TIME_STOP() UNITY_GET_TIME(Unity.CurrentTestStopTime)
332 UNITY_UINT execTimeMs = (Unity.CurrentTestStopTime - Unity.CurrentTestStartTime); \
341 #define UNITY_EXEC_TIME_START() UNITY_GET_TIME(Unity.CurrentTestStartTime)
342 #define UNITY_EXEC_TIME_STOP() UNITY_GET_TIME(Unity.CurrentTestStopTime)
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Dunity.h2 Unity Project - A Test Framework for C
11 #define UNITY macro
30 * If using unity directly, these will need to be provided for each test
39 * Unity directly, you're in charge of calling these if they are desired.
50 * to support complex test loops, etc. Both are NOT built into Unity. Instead
60 …* All options described below should be passed as a compiler flag to all files using Unity. If you…
63 * - Unity attempts to automatically discover your integer sizes
66 * - If you cannot use the automatic methods above, you can force Unity by using these options:
83 …* - by default, Unity prints to standard out with putchar. define UNITY_OUTPUT_CHAR(a) with a…
97 …l want to define UNITY_USE_COMMAND_LINE_ARGS if you have the test runner passing arguments to Unity
Dgenerate_test_runner.rb2 # Unity Project - A Test Framework for C
33 framework: :unity,
56 options.merge!(yaml_guts[:unity] || yaml_guts[:cmock])
57 raise "No :unity or :cmock section found in #{config_file}" unless options
73 testfile_includes.delete_if { |inc| inc =~ /(unity|cmock)/ }
488 ' *.yml / *.yaml - loads configuration from here in :unity or :cmock',
Drun_test.erb4 Unity.CurrentTestName = name;
5 Unity.CurrentTestLineNumber = line_num;
10 Unity.NumberOfTests++;
Dunity_support.c22 #include "unity.h"
/lvgl-3.4.0/tests/
DCMakeLists.txt317 $<BUILD_INTERFACE:${LVGL_TEST_DIR}/unity>
328 unity/unity_support.c
329 unity/unity.c
DREADME.md35 - `unity` Source files of the test engine
43 See the list of asserts [here](https://github.com/ThrowTheSwitch/Unity/blob/master/docs/UnityAssert…
Dconfig.yml1 :unity:
Dmain.py58 subprocess.check_call(['ruby', 'unity/generate_test_runner.rb',
/lvgl-3.4.0/tests/src/test_cases/
Dtest_demo_widgets.c5 #include "unity/unity.h"
D_test_template.c4 #include "unity/unity.h"
Dtest_config.c4 #include "unity/unity.h"
Dtest_event.c4 #include "unity/unity.h"
Dtest_demo_stress.c5 #include "unity/unity.h"
Dtest_snapshot.c6 #include "unity/unity.h"
Dtest_obj_tree.c4 #include "unity/unity.h"
Dtest_style.c4 #include "unity/unity.h"
Dtest_checkbox.c4 #include "unity/unity.h"
Dtest_switch.c4 #include "unity/unity.h"
Dtest_arc.c4 #include "unity/unity.h"
Dtest_txt.c4 #include "unity/unity.h"
Dtest_bar.c4 #include "unity/unity.h"
Dtest_font_loader.c13 #include "unity/unity.h"
Dtest_dropdown.c4 #include "unity/unity.h"