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Searched defs:texture (Results 1 – 12 of 12) sorted by relevance

/lvgl-3.7.0/src/draw/sdl/
Dlv_draw_sdl_img.c37 const SDL_Texture * texture; member
107 …SDL_Texture * texture = lv_draw_sdl_texture_cache_get_with_userdata(ctx, key, key_size, &texture_f… in lv_draw_sdl_img_core() local
167 static void calc_draw_part(SDL_Texture * texture, const lv_draw_sdl_img_header_t * header, const lv… in calc_draw_part()
200 const void * src, int32_t frame_id, SDL_Texture ** texture, in lv_draw_sdl_img_load_texture()
263 SDL_Texture * texture = SDL_CreateTextureFromSurface(renderer, surface); in upload_img_texture() local
283 SDL_Texture * texture = SDL_CreateTextureFromSurface(renderer, surface); in upload_img_texture_fallback() local
310 static void draw_img_simple(lv_draw_sdl_ctx_t * ctx, SDL_Texture * texture, const lv_draw_sdl_img_h… in draw_img_simple()
331 static void draw_img_rounded(lv_draw_sdl_ctx_t * ctx, SDL_Texture * texture, const lv_draw_sdl_img_… in draw_img_rounded()
385 static void apply_recolor_opa(SDL_Texture * texture, const lv_draw_img_dsc_t * draw_dsc) in apply_recolor_opa()
399 static SDL_Texture * img_rounded_frag_obtain(lv_draw_sdl_ctx_t * ctx, SDL_Texture * texture, in img_rounded_frag_obtain()
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Dlv_draw_sdl_polygon.c81 …SDL_Texture * texture = lv_draw_sdl_composite_texture_obtain(ctx, LV_DRAW_SDL_COMPOSITE_TEXTURE_ID… in lv_draw_sdl_polygon() local
106 static void dump_masks(SDL_Texture * texture, const lv_area_t * coords) in dump_masks()
Dlv_draw_sdl.c93 …SDL_Texture * texture = SDL_CreateTexture(renderer, LV_DRAW_SDL_TEXTURE_FORMAT, SDL_TEXTUREACCESS_… in lv_draw_sdl_create_screen_texture() local
Dlv_draw_sdl_texture_cache.c27 SDL_Texture * texture; member
84 …ture_cache_put(lv_draw_sdl_ctx_t * ctx, const void * key, size_t key_length, SDL_Texture * texture) in lv_draw_sdl_texture_cache_put()
90SDL_Texture * texture, void * userdata, void userdata_free(void *), in lv_draw_sdl_texture_cache_put_advanced()
Dlv_draw_sdl_line.c68 SDL_Texture * texture = lv_draw_sdl_texture_cache_get(sdl_ctx, &key, sizeof(key), NULL); in lv_draw_sdl_draw_line() local
123 …SDL_Texture * texture = SDL_CreateTexture(sdl_ctx->renderer, LV_DRAW_SDL_TEXTURE_FORMAT, SDL_TEXTU… in line_texture_create() local
Dlv_draw_sdl_arc.c107 …SDL_Texture * texture = lv_draw_sdl_composite_texture_obtain(ctx, LV_DRAW_SDL_COMPOSITE_TEXTURE_ID… in lv_draw_sdl_draw_arc() local
150 static void dump_masks(SDL_Texture * texture, const lv_area_t * coords, const int16_t * ids, int16_… in dump_masks()
Dlv_draw_sdl_mask.c75 SDL_Texture * texture = SDL_CreateTextureFromSurface(renderer, surface); in lv_draw_sdl_mask_dump_texture() local
Dlv_draw_sdl_rect.c181 SDL_Texture * texture = lv_draw_sdl_texture_cache_get(ctx, &key, sizeof(key), NULL); in lv_draw_sdl_rect_bg_frag_obtain() local
203 SDL_Texture * texture = lv_draw_sdl_texture_cache_get(ctx, &key, sizeof(key), NULL); in lv_draw_sdl_rect_grad_frag_obtain() local
257 SDL_Texture * texture = lv_draw_sdl_texture_cache_get(ctx, &key, sizeof(key), NULL); in lv_draw_sdl_rect_grad_strip_obtain() local
400 SDL_Texture * texture = lv_draw_sdl_rect_bg_frag_obtain(ctx, real_radius, &texture_in_cache); in draw_bg_color() local
558 …SDL_Texture * texture = lv_draw_sdl_texture_cache_get_with_userdata(ctx, key, key_size, &key_found, in draw_bg_img() local
661 SDL_Texture * texture = lv_draw_sdl_texture_cache_get(ctx, &key, sizeof(key), NULL); in draw_shadow() local
780 SDL_Texture * texture = lv_draw_sdl_texture_cache_get(ctx, &key, sizeof(key), NULL); in draw_border_generic() local
Dlv_draw_sdl_texture_cache.h39 SDL_Texture * texture; member
Dlv_draw_sdl_label.c118 …SDL_Texture * texture = lv_draw_sdl_texture_cache_get(ctx, &glyph_key, sizeof(glyph_key), &glyph_f… in lv_draw_sdl_draw_letter() local
Dlv_draw_sdl_utils.c134 SDL_Texture * texture = SDL_CreateTextureFromSurface(renderer, indexed); in lv_sdl_create_opa_texture() local
Dlv_draw_sdl_composite.c246 static void dump_masks(SDL_Texture * texture, const lv_area_t * coords) in dump_masks()