Searched defs:d1 (Results 1 – 4 of 4) sorted by relevance
/lvgl-latest/src/libs/thorvg/rapidjson/internal/ |
D | itoa.h | 45 const uint32_t d1 = (value / 100) << 1; in u32toa() local 61 const uint32_t d1 = (b / 100) << 1; in u32toa() local 97 const uint32_t d1 = (b / 100) << 1; in u32toa() local 142 const uint32_t d1 = (v / 100) << 1; in u64toa() local 158 const uint32_t d1 = (b / 100) << 1; in u64toa() local 185 const uint32_t d1 = (b0 / 100) << 1; in u64toa() local 258 const uint32_t d1 = (b0 / 100) << 1; in u64toa() local
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/lvgl-latest/src/libs/thorvg/ |
D | tvgSwMath.cpp | 52 auto d1 = base[2] - base[3]; in mathCubicAngle() local
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/lvgl-latest/src/libs/lodepng/ |
D | lodepng.c | 4758 unsigned char a0, b0 = 0, c0, d0 = 0, a1, b1 = 0, c1, d1 = 0; in unfilterScanline() local 4806 unsigned char a0, b0 = 0, c0, d0 = 0, a1, b1 = 0, c1, d1 = 0; in unfilterScanline() local 4843 unsigned char a0, b0 = 0, c0, d0 = 0, a1, b1 = 0, c1, d1 = 0; in unfilterScanline() local 4870 unsigned char a1, b1 = 0, c1, d1 = 0; in unfilterScanline() local 4892 unsigned char a1, b1 = 0, c1, d1 = 0; in unfilterScanline() local
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/lvgl-latest/tests/unity/ |
D | unity_internals.h | 548 #define UNITY_SET_DETAIL(d1) argument 549 #define UNITY_SET_DETAILS(d1,d2) argument 552 #define UNITY_SET_DETAIL(d1) do { Unity.CurrentDetail1 = (d1); Unity.CurrentDetail2 = 0; … argument 553 #define UNITY_SET_DETAILS(d1,d2) do { Unity.CurrentDetail1 = (d1); Unity.CurrentDetail2 = (d2);… argument
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