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/lvgl-latest/src/draw/renesas/
Dlv_gpu_d2_ra6m3.c519 int x, y, x1, y1, x2, y2, x3, y3, x4, y4, dxu, dxv, dyu, dyv, xx, xy, yx, yy; local
554 x3 = D2_FIX4(img_w);
565 lv_port_gpu_rotate_point(&x3, &y3, cos_angle, sin_angle, pivot_scaled_x, pivot_scaled_y);
583 int minx = MAX(dest_area->x1, D2_INT4(x + MIN(x1, MIN(x2, MIN(x3, x4)))));
584 int maxx = MIN(dest_area->x2, D2_INT4(x + MAX(x1, MAX(x2, MAX(x3, x4)))));
592 (d2_point)(x + x3), (d2_point)(y + y3),
/lvgl-latest/src/extra/libs/tiny_ttf/
Dstb_truetype_htcw.h3532 float x3 = xb; local
3541 if(x0 < x1 && x3 > x2) { // three segments descending down-right
3544 stbtt__handle_clipped_edge(scanline, x, e, x2, y2, x3, y3);
3546 else if(x3 < x1 && x0 > x2) { // three segments descending down-left
3549 stbtt__handle_clipped_edge(scanline, x, e, x1, y1, x3, y3);
3551 else if(x0 < x1 && x3 > x1) { // two segments across x, down-right
3553 stbtt__handle_clipped_edge(scanline, x, e, x1, y1, x3, y3);
3555 else if(x3 < x1 && x0 > x1) { // two segments across x, down-left
3557 stbtt__handle_clipped_edge(scanline, x, e, x1, y1, x3, y3);
3559 else if(x0 < x2 && x3 > x2) { // two segments across x+1, down-right
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/lvgl-latest/docs/
DCHANGELOG.md1020 - fix(mem): ALIGN_MASK should equal 0x3 on 32bit platform [`2748`](https://github.com/lvgl/lvgl/pul…