Searched refs:x3 (Results 1 – 3 of 3) sorted by relevance
/lvgl-latest/src/draw/renesas/ |
D | lv_gpu_d2_ra6m3.c | 519 int x, y, x1, y1, x2, y2, x3, y3, x4, y4, dxu, dxv, dyu, dyv, xx, xy, yx, yy; local 554 x3 = D2_FIX4(img_w); 565 lv_port_gpu_rotate_point(&x3, &y3, cos_angle, sin_angle, pivot_scaled_x, pivot_scaled_y); 583 int minx = MAX(dest_area->x1, D2_INT4(x + MIN(x1, MIN(x2, MIN(x3, x4))))); 584 int maxx = MIN(dest_area->x2, D2_INT4(x + MAX(x1, MAX(x2, MAX(x3, x4))))); 592 (d2_point)(x + x3), (d2_point)(y + y3),
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/lvgl-latest/src/extra/libs/tiny_ttf/ |
D | stb_truetype_htcw.h | 3532 float x3 = xb; local 3541 if(x0 < x1 && x3 > x2) { // three segments descending down-right 3544 stbtt__handle_clipped_edge(scanline, x, e, x2, y2, x3, y3); 3546 else if(x3 < x1 && x0 > x2) { // three segments descending down-left 3549 stbtt__handle_clipped_edge(scanline, x, e, x1, y1, x3, y3); 3551 else if(x0 < x1 && x3 > x1) { // two segments across x, down-right 3553 stbtt__handle_clipped_edge(scanline, x, e, x1, y1, x3, y3); 3555 else if(x3 < x1 && x0 > x1) { // two segments across x, down-left 3557 stbtt__handle_clipped_edge(scanline, x, e, x1, y1, x3, y3); 3559 else if(x0 < x2 && x3 > x2) { // two segments across x+1, down-right [all …]
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/lvgl-latest/docs/ |
D | CHANGELOG.md | 1020 - fix(mem): ALIGN_MASK should equal 0x3 on 32bit platform [`2748`](https://github.com/lvgl/lvgl/pul…
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