Searched refs:vs (Results 1 – 5 of 5) sorted by relevance
33 .vs/
385 unsigned int vs = lv_opengles_shader_compile(GL_VERTEX_SHADER, vertexShader); in lv_opengles_shader_create() local388 GL_CALL(glAttachShader(program, vs)); in lv_opengles_shader_create()393 GL_CALL(glDeleteShader(vs)); in lv_opengles_shader_create()
33 - Use a more convenient IDE, such as vs-based simulation projects198 The simulation repo on vs is available on https://github.com/pikasTech/lv_pikascript
60 .. _display-vs-screen:62 Display vs Screen
174 Speed vs Time