Searched refs:vertex_buffer_id (Results 1 – 1 of 1) sorted by relevance
70 static unsigned int vertex_buffer_id = 0; variable268 if(vertex_buffer_id == 0) GL_CALL(glGenBuffers(1, &vertex_buffer_id)); in lv_opengles_vertex_buffer_init()269 GL_CALL(glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_id)); in lv_opengles_vertex_buffer_init()275 if(vertex_buffer_id == 0) return; in lv_opengles_vertex_buffer_deinit()276 GL_CALL(glDeleteBuffers(1, &vertex_buffer_id)); in lv_opengles_vertex_buffer_deinit()277 vertex_buffer_id = 0; in lv_opengles_vertex_buffer_deinit()282 GL_CALL(glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_id)); in lv_opengles_vertex_buffer_bind()