Searched refs:vertex_array_id (Results 1 – 1 of 1) sorted by relevance
72 static unsigned int vertex_array_id = 0; variable292 if(vertex_array_id == 0) GL_CALL(glGenVertexArrays(1, &vertex_array_id)); in lv_opengles_vertex_array_init()297 if(vertex_array_id == 0) return; in lv_opengles_vertex_array_deinit()298 GL_CALL(glDeleteVertexArrays(1, &vertex_array_id)); in lv_opengles_vertex_array_deinit()299 vertex_array_id = 0; in lv_opengles_vertex_array_deinit()304 GL_CALL(glBindVertexArray(vertex_array_id)); in lv_opengles_vertex_array_bind()