Searched refs:valid_scene_cnt (Results 1 – 1 of 1) sorted by relevance
/lvgl-latest/demos/benchmark/ |
D | lv_demo_benchmark.c | 669 int32_t valid_scene_cnt = 0; in summary_create() local 698 valid_scene_cnt++; in summary_create() 708 if(valid_scene_cnt < 1) { in summary_create() 714 … lv_table_set_cell_value_fmt(table, 1, 1, "%"LV_PRIu32" %%", total_avg_cpu / valid_scene_cnt); in summary_create() 715 … lv_table_set_cell_value_fmt(table, 1, 2, "%"LV_PRIu32" FPS", total_avg_fps / valid_scene_cnt); in summary_create() 717 uint32_t render_time = total_avg_render_time / valid_scene_cnt; in summary_create() 718 uint32_t flush_time = total_avg_flush_time / valid_scene_cnt; in summary_create() 723 total_avg_cpu / valid_scene_cnt, in summary_create() 724 total_avg_fps / valid_scene_cnt, in summary_create()
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