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/lvgl-latest/src/others/vg_lite_tvg/
Dvg_lite.h99 #define VLM_PATH_ENABLE_UPLOAD(path) (path).uploaded.property |= 1
100 #define VLM_PATH_DISABLE_UPLOAD(path) (path).uploaded.property &= (~1)
101 #define VLM_PATH_GET_UPLOAD_BIT(path) ((path).uploaded.property & 1)
841 …vg_lite_hw_memory_t uploaded; /*! Path data that has been upload into GPU addressable me… member
Dvg_lite_tvg.cpp1037 path->uploaded.address = 0; in vg_lite_init_path()
1038 path->uploaded.bytes = 0; in vg_lite_init_path()
1039 path->uploaded.handle = NULL; in vg_lite_init_path()
1040 path->uploaded.memory = NULL; in vg_lite_init_path()
/lvgl-latest/docs/details/integration/chip/
Despressif.rst40 …through `ESP Registry <https://components.espressif.com/>`__, where all LVGL releases are uploaded.
73 …ttps://github.com/espressif/esp-bsp/tree/master/components/lcd>`__ and are uploaded to ESP Registry
74 …/github.com/espressif/esp-bsp/tree/master/components/lcd_touch>`__ and are uploaded to ESP Registry
/lvgl-latest/docs/details/main-components/
Dimage.rst221 binary file you uploaded and write it as an image "bitmap". You then