Searched refs:updateMatte (Results 1 – 2 of 2) sorted by relevance
111 bool updateMatte(LottieComposition* comp, float frameNo, Scene* scene, LottieLayer* layer);
1198 bool LottieBuilder::updateMatte(LottieComposition* comp, float frameNo, Scene* scene, LottieLayer* … in updateMatte() function in LottieBuilder1256 if (!updateMatte(comp, frameNo, scene, layer)) return; in updateLayer()