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Searched refs:unit_cnt (Results 1 – 5 of 5) sorted by relevance

/lvgl-latest/src/draw/
Dlv_draw_private.h180 uint32_t unit_cnt; member
Dlv_draw.c86 _draw_info.unit_cnt++; in lv_draw_create_unit()
305 return _draw_info.unit_cnt; in lv_draw_get_unit_count()
320 if(_draw_info.unit_cnt <= 1) { in lv_draw_get_next_available_task()
/lvgl-latest/src/draw/nxp/vglite/
Dlv_draw_vglite_layer.c61 if(_draw_info.unit_cnt > 1) { in lv_draw_vglite_layer()
Dlv_draw_vglite.c400 if(_draw_info.unit_cnt > 1) in _vglite_execute_drawing()
/lvgl-latest/src/widgets/buttonmatrix/
Dlv_buttonmatrix.c134 uint32_t unit_cnt = 0; /*Number of units in a row*/ in lv_buttonmatrix_set_map() local
138 unit_cnt += get_button_width(btnm->ctrl_bits[btn_tot_i + btn_cnt]); in lv_buttonmatrix_set_map()
160 int32_t btn_x1 = (max_w_no_gap * row_unit_cnt) / unit_cnt + btn * pcol; in lv_buttonmatrix_set_map()
161 int32_t btn_x2 = (max_w_no_gap * (row_unit_cnt + btn_u)) / unit_cnt + btn * pcol - 1; in lv_buttonmatrix_set_map()