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Searched refs:trimpath (Results 1 – 4 of 4) sorted by relevance

/lvgl-latest/src/libs/thorvg/
DtvgLottieModel.cpp333 trimpath = false; in LottieGroup()
351 if (child->type == LottieObject::Type::Trimpath) trimpath = true; in prepare()
392 if (!trimpath) return; in prepare()
DtvgLottieExpressions.cpp234 static jerry_value_t _buildTrimpath(LottieTrimpath* trimpath, float frameNo) in _buildTrimpath() argument
237 auto start = jerry_number(trimpath->start(frameNo)); in _buildTrimpath()
240 auto end = jerry_number(trimpath->end(frameNo)); in _buildTrimpath()
243 auto offset = jerry_number(trimpath->offset(frameNo)); in _buildTrimpath()
DtvgLottieBuilder.cpp862 auto trimpath = static_cast<LottieTrimpath*>(*child); in updateTrimpath() local
865 trimpath->segment(frameNo, begin, end, exps); in updateTrimpath()
875 … P(ctx->propagator)->strokeTrim(begin, end, trimpath->type == LottieTrimpath::Type::Simultaneous); in updateTrimpath()
DtvgLottieModel.h743 bool trimpath : 1; //this group has a trimpath. member