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Searched refs:trait_names (Results 1 – 1 of 1) sorted by relevance

/lvgl-latest/tests/unity/
Dunity.c1090 const char* trait_names[] = {UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet}; in UnityAssertFloatSpecial() local
1121 trait_names[0] = UnityStrInvalidFloatTrait; in UnityAssertFloatSpecial()
1133 UnityPrint(trait_names[trait_index]); in UnityAssertFloatSpecial()
1142 UnityPrint(trait_names[trait_index]); in UnityAssertFloatSpecial()
1317 const char* trait_names[] = {UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet}; in UnityAssertDoubleSpecial() local
1348 trait_names[0] = UnityStrInvalidFloatTrait; in UnityAssertDoubleSpecial()
1360 UnityPrint(trait_names[trait_index]); in UnityAssertDoubleSpecial()
1369 UnityPrint(trait_names[trait_index]); in UnityAssertDoubleSpecial()