Searched refs:trait_names (Results 1 – 1 of 1) sorted by relevance
1090 const char* trait_names[] = {UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet}; in UnityAssertFloatSpecial() local1121 trait_names[0] = UnityStrInvalidFloatTrait; in UnityAssertFloatSpecial()1133 UnityPrint(trait_names[trait_index]); in UnityAssertFloatSpecial()1142 UnityPrint(trait_names[trait_index]); in UnityAssertFloatSpecial()1317 const char* trait_names[] = {UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet}; in UnityAssertDoubleSpecial() local1348 trait_names[0] = UnityStrInvalidFloatTrait; in UnityAssertDoubleSpecial()1360 UnityPrint(trait_names[trait_index]); in UnityAssertDoubleSpecial()1369 UnityPrint(trait_names[trait_index]); in UnityAssertDoubleSpecial()