Home
last modified time | relevance | path

Searched refs:threshold (Results 1 – 14 of 14) sorted by relevance

/lvgl-latest/tests/unity/
Dunity.h171 …T_ASSERT_NOT_EQUAL_INT(threshold, actual) UNITY_TEST… argument
172 …_ASSERT_NOT_EQUAL_INT8(threshold, actual) UNITY_TEST_… argument
173 …ASSERT_NOT_EQUAL_INT16(threshold, actual) UNITY_TEST_A… argument
174 …ASSERT_NOT_EQUAL_INT32(threshold, actual) UNITY_TEST_A… argument
175 …ASSERT_NOT_EQUAL_INT64(threshold, actual) UNITY_TEST_A… argument
176 …_ASSERT_NOT_EQUAL_UINT(threshold, actual) UNITY_TEST_… argument
177 …ASSERT_NOT_EQUAL_UINT8(threshold, actual) UNITY_TEST_A… argument
178 …SSERT_NOT_EQUAL_UINT16(threshold, actual) UNITY_TEST_AS… argument
179 …SSERT_NOT_EQUAL_UINT32(threshold, actual) UNITY_TEST_AS… argument
180 …SSERT_NOT_EQUAL_UINT64(threshold, actual) UNITY_TEST_AS… argument
[all …]
Dunity_internals.h603 void UnityAssertGreaterOrLessOrEqualNumber(const UNITY_INT threshold,
689 void UnityAssertGreaterOrLessFloat(const UNITY_FLOAT threshold,
722 void UnityAssertGreaterOrLessDouble(const UNITY_DOUBLE threshold,
898 …ERT_NOT_EQUAL_INT(threshold, actual, line, message) UnityAssertGreaterOrLes… argument
899 …_EQUAL_INT8(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqua… argument
900 …_EQUAL_INT16(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqua… argument
901 …_EQUAL_INT32(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqua… argument
902 …ERT_NOT_EQUAL_UINT(threshold, actual, line, message) UnityAssertGreaterOrLes… argument
903 …EQUAL_UINT8(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqual… argument
904 …EQUAL_UINT16(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqual… argument
[all …]
Dunity_support.h42 # define TEST_ASSERT_MEM_LEAK_LESS_THAN(prev_usage, threshold) TEST_ASSERT_LESS_OR_EQUAL(threshol… argument
Dunity.c732 void UnityAssertGreaterOrLessOrEqualNumber(const UNITY_INT threshold, in UnityAssertGreaterOrLessOrEqualNumber() argument
742 if ((threshold == actual) && (compare & UNITY_EQUAL_TO)) { return; } in UnityAssertGreaterOrLessOrEqualNumber()
743 if ((threshold == actual)) { failed = 1; } in UnityAssertGreaterOrLessOrEqualNumber()
747 if ((actual > threshold) && (compare & UNITY_SMALLER_THAN)) { failed = 1; } in UnityAssertGreaterOrLessOrEqualNumber()
748 if ((actual < threshold) && (compare & UNITY_GREATER_THAN)) { failed = 1; } in UnityAssertGreaterOrLessOrEqualNumber()
752 …if (((UNITY_UINT)actual > (UNITY_UINT)threshold) && (compare & UNITY_SMALLER_THAN)) { failed = 1; } in UnityAssertGreaterOrLessOrEqualNumber()
753 …if (((UNITY_UINT)actual < (UNITY_UINT)threshold) && (compare & UNITY_GREATER_THAN)) { failed = 1; } in UnityAssertGreaterOrLessOrEqualNumber()
765 UnityPrintNumberByStyle(threshold, style); in UnityAssertGreaterOrLessOrEqualNumber()
1052 void UnityAssertGreaterOrLessFloat(const UNITY_FLOAT threshold, in UnityAssertGreaterOrLessFloat() argument
1065 if (!(actual < threshold) && (compare & UNITY_SMALLER_THAN)) { failed = 1; } in UnityAssertGreaterOrLessFloat()
[all …]
/lvgl-latest/src/indev/
Dlv_indev_gesture.h100 void lv_indev_set_pinch_up_threshold(lv_indev_gesture_recognizer_t * recognizer, float threshold);
109 void lv_indev_set_pinch_down_threshold(lv_indev_gesture_recognizer_t * recognizer, float threshold);
Dlv_indev_gesture.c63 void lv_indev_set_pinch_up_threshold(lv_indev_gesture_recognizer_t * recognizer, float threshold) in lv_indev_set_pinch_up_threshold() argument
66 LV_ASSERT(threshold > 1.0f); in lv_indev_set_pinch_up_threshold()
75 recognizer->config->pinch_up_threshold = threshold; in lv_indev_set_pinch_up_threshold()
78 void lv_indev_set_pinch_down_threshold(lv_indev_gesture_recognizer_t * recognizer, float threshold) in lv_indev_set_pinch_down_threshold() argument
81 LV_ASSERT(threshold < 1.0f); in lv_indev_set_pinch_down_threshold()
90 recognizer->config->pinch_down_threshold = threshold; in lv_indev_set_pinch_down_threshold()
/lvgl-latest/docs/details/libs/
Drle.rst39 def rle_compress(self, data: bytearray, blksize: int, threshold=16):
50 elif repeat_cnt < threshold:
52 memview[index:], blksize, threshold)
/lvgl-latest/src/libs/thorvg/
DtvgSwPostEffect.cpp176 auto threshold = (std::min(w, h) < 300) ? 2 : 1; in effectGaussianBlur() local
183 auto k = data->kernel[i] / threshold; in effectGaussianBlur()
197 auto k = data->kernel[i] / threshold; in effectGaussianBlur()
DtvgLottieModifier.cpp316 auto threshold = 1.0f / fabsf(offset) + 1.0f; in modifyPath() local
338 if (len > threshold * bezier.length()) { in modifyPath()
DtvgSwFill.cpp86 constexpr float threshold = 0.1f; in _adjustAAMargin() local
89 auto iThreshold = static_cast<uint32_t>(index * threshold); in _adjustAAMargin()
/lvgl-latest/scripts/
DLVGLImage.py1129 def rle_compress(self, data: bytearray, blksize: int, threshold=16): argument
1139 elif repeat_cnt < threshold:
1141 memview[index:], blksize, threshold)
1177 def get_nonrepeat_count(self, data: bytearray, blksize: int, threshold): argument
1191 if repeat_cnt > threshold:
/lvgl-latest/docs/details/integration/chip/
Dnxp.rst308 - By default, the blit split threshold is set to 352. Blits with width or height
/lvgl-latest/
DKconfig273 int "Luminance threshold for a pixel to be active"
440 int "VG-Lite flush commit trigger threshold"
/lvgl-latest/docs/
DDoxyfile2249 # become too big to be useful. The UML_LIMIT_NUM_FIELDS threshold limits the
2251 # for no limit. Note that the threshold may be exceeded by 50% before the limit
2252 # is enforced. So when you set the threshold to 10, up to 15 fields may appear,