1 #if LV_BUILD_TEST
2 #include "../lvgl.h"
3 #include "../demos/lv_demos.h"
4 
5 #include "unity/unity.h"
6 
setUp(void)7 void setUp(void)
8 {
9     /* Function run before every test */
10 }
11 
tearDown(void)12 void tearDown(void)
13 {
14     /* Function run after every test */
15     lv_display_set_color_format(NULL, LV_COLOR_FORMAT_XRGB8888);
16 }
17 
test_render_to_i1(void)18 void test_render_to_i1(void)
19 {
20 #if LV_BIN_DECODER_RAM_LOAD && LV_USE_DRAW_VG_LITE == 0
21     lv_display_set_color_format(NULL, LV_COLOR_FORMAT_I1);
22 
23     lv_opa_t opa_values[2] = {0xff, 0xc0};
24     uint32_t opa;
25     for(opa = 0; opa < 2; opa++) {
26         uint32_t i;
27         for(i = 0; i < LV_DEMO_RENDER_SCENE_NUM; i++) {
28             lv_demo_render(i, opa_values[opa]);
29 
30             char buf[128];
31             lv_snprintf(buf, sizeof(buf), "draw/render/i1/demo_render_%s_opa_%d.png",
32                         lv_demo_render_get_scene_name(i), opa_values[opa]);
33             TEST_ASSERT_EQUAL_SCREENSHOT(buf);
34         }
35     }
36 #else
37     /*Without LV_BIN_DECODER_RAM_LOAD can't test rotated images*/
38     TEST_PASS();
39 #endif
40 }
41 
42 #endif
43