1 #if LV_BUILD_TEST 2 #include "../lvgl.h" 3 #include "../demos/lv_demos.h" 4 5 #include "unity/unity.h" 6 setUp(void)7void setUp(void) 8 { 9 /* Function run before every test */ 10 } 11 tearDown(void)12void tearDown(void) 13 { 14 /* Function run after every test */ 15 lv_display_set_color_format(NULL, LV_COLOR_FORMAT_XRGB8888); 16 } 17 test_render_to_i1(void)18void test_render_to_i1(void) 19 { 20 #if LV_BIN_DECODER_RAM_LOAD && LV_USE_DRAW_VG_LITE == 0 21 lv_display_set_color_format(NULL, LV_COLOR_FORMAT_I1); 22 23 lv_opa_t opa_values[2] = {0xff, 0xc0}; 24 uint32_t opa; 25 for(opa = 0; opa < 2; opa++) { 26 uint32_t i; 27 for(i = 0; i < LV_DEMO_RENDER_SCENE_NUM; i++) { 28 lv_demo_render(i, opa_values[opa]); 29 30 char buf[128]; 31 lv_snprintf(buf, sizeof(buf), "draw/render/i1/demo_render_%s_opa_%d.png", 32 lv_demo_render_get_scene_name(i), opa_values[opa]); 33 TEST_ASSERT_EQUAL_SCREENSHOT(buf); 34 } 35 } 36 #else 37 /*Without LV_BIN_DECODER_RAM_LOAD can't test rotated images*/ 38 TEST_PASS(); 39 #endif 40 } 41 42 #endif 43