1 #if LV_BUILD_TEST
2 #include "../lvgl.h"
3 #include "../../lvgl_private.h"
4
5 #include "unity/unity.h"
6 #include "lv_test_indev.h"
7
8 LV_IMAGE_DECLARE(test_animimg001);
9 LV_IMAGE_DECLARE(test_animimg002);
10 LV_IMAGE_DECLARE(test_animimg003);
11
12 static const lv_image_dsc_t * anim_imgs[3] = {
13 &test_animimg001,
14 &test_animimg002,
15 &test_animimg003,
16 };
17
18 static lv_obj_t * active_screen = NULL;
19 static lv_obj_t * animimg = NULL;
20
21 void setUp(void);
22 void tearDown(void);
23 void test_animimg_successful_create(void);
24 void test_animimg_set_src(void);
25 void test_animimg_get_src_count(void);
26 void test_animimg_set_duration(void);
27 void test_animimg_set_repeat_count_infinite(void);
28 void test_animimg_start(void);
29
setUp(void)30 void setUp(void)
31 {
32 active_screen = lv_screen_active();
33 animimg = lv_animimg_create(active_screen);
34 }
35
tearDown(void)36 void tearDown(void)
37 {
38 lv_obj_clean(active_screen);
39 }
40
test_animimg_successful_create(void)41 void test_animimg_successful_create(void)
42 {
43 TEST_ASSERT_NOT_NULL(animimg);
44 }
45
test_animimg_set_src(void)46 void test_animimg_set_src(void)
47 {
48 lv_animimg_set_src(animimg, (const void **) anim_imgs, 3);
49
50 TEST_ASSERT_NOT_NULL(animimg);
51 }
52
test_animimg_get_src(void)53 void test_animimg_get_src(void)
54 {
55 lv_animimg_set_src(animimg, (const void **) anim_imgs, 3);
56
57 const void ** actual_dsc = lv_animimg_get_src(animimg);
58
59 TEST_ASSERT_NOT_NULL(actual_dsc);
60 TEST_ASSERT_EQUAL_PTR(actual_dsc, anim_imgs);
61 }
62
test_animimg_get_src_count(void)63 void test_animimg_get_src_count(void)
64 {
65 uint8_t expected_count = 3;
66
67 lv_animimg_set_src(animimg, (const void **) anim_imgs, expected_count);
68
69 uint8_t actual_count = lv_animimg_get_src_count(animimg);
70
71 TEST_ASSERT_EQUAL_UINT8(actual_count, expected_count);
72 }
73
test_animimg_set_duration(void)74 void test_animimg_set_duration(void)
75 {
76 uint16_t expected_duration = 1000;
77
78 lv_animimg_set_duration(animimg, expected_duration);
79
80 uint16_t actual_duration = lv_animimg_get_duration(animimg);
81
82 TEST_ASSERT_EQUAL_UINT16(actual_duration, expected_duration);
83 }
84
test_animimg_set_repeat_count_infinite(void)85 void test_animimg_set_repeat_count_infinite(void)
86 {
87 lv_animimg_set_repeat_count(animimg, LV_ANIM_REPEAT_INFINITE);
88
89 uint32_t actual_count = lv_animimg_get_repeat_count(animimg);
90
91 TEST_ASSERT_EQUAL_UINT32(actual_count, LV_ANIM_REPEAT_INFINITE);
92 }
93
test_animimg_start(void)94 void test_animimg_start(void)
95 {
96 // for lv_animimg_start() to actually work,
97 // we need to properly setup the widget beforehand
98 lv_animimg_set_src(animimg, (const void **) anim_imgs, 3);
99 lv_animimg_set_duration(animimg, 1000);
100 lv_animimg_set_repeat_count(animimg, LV_ANIM_REPEAT_INFINITE);
101
102 lv_animimg_start(animimg);
103
104 TEST_ASSERT_NOT_NULL(animimg);
105 }
106
test_animimg_property(void)107 void test_animimg_property(void)
108 {
109 #if LV_USE_OBJ_PROPERTY
110 lv_property_t prop;
111 lv_obj_t * obj = lv_animimg_create(lv_screen_active());
112
113 prop.id = LV_PROPERTY_ANIMIMAGE_SRC;
114 prop.arg1.ptr = anim_imgs;
115 prop.arg2.num = 3;
116 TEST_ASSERT_TRUE(lv_obj_set_property(obj, &prop) == LV_RESULT_OK);
117 TEST_ASSERT_EQUAL_PTR(lv_obj_get_property(obj, LV_PROPERTY_ANIMIMAGE_SRC).ptr, anim_imgs);
118 TEST_ASSERT_EQUAL_PTR(lv_animimg_get_src(obj), anim_imgs);
119 TEST_ASSERT_EQUAL_INT(lv_animimg_get_src_count(obj), 3);
120 TEST_ASSERT_EQUAL_INT(3, lv_obj_get_property(obj, LV_PROPERTY_ANIMIMAGE_SRC_COUNT).num);
121
122 prop.id = LV_PROPERTY_ANIMIMAGE_DURATION;
123 prop.num = 1000;
124 TEST_ASSERT_TRUE(lv_obj_set_property(obj, &prop) == LV_RESULT_OK);
125 TEST_ASSERT_EQUAL_INT(1000, lv_animimg_get_duration(obj));
126 TEST_ASSERT_EQUAL_INT(1000, lv_obj_get_property(obj, LV_PROPERTY_ANIMIMAGE_DURATION).num);
127
128 prop.id = LV_PROPERTY_ANIMIMAGE_REPEAT_COUNT;
129 prop.num = LV_ANIM_REPEAT_INFINITE;
130 TEST_ASSERT_TRUE(lv_obj_set_property(obj, &prop) == LV_RESULT_OK);
131 TEST_ASSERT_EQUAL_INT(LV_ANIM_REPEAT_INFINITE, lv_animimg_get_repeat_count(obj));
132 TEST_ASSERT_EQUAL_INT(LV_ANIM_REPEAT_INFINITE, lv_obj_get_property(obj, LV_PROPERTY_ANIMIMAGE_REPEAT_COUNT).num_u);
133 #endif
134 }
135
136 #endif
137