Searched refs:t0 (Results 1 – 1 of 1) sorted by relevance
312 glTexCoord2f(q.s0, q.t0);314 glTexCoord2f(q.s1, q.t0);573 float x0, y0, s0, t0; // top-left member4231 q->t0 = b->y0 * iph;4793 q->t0 = b->y0 * iph;